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[TUTORIAL:Database] [WoD] 

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Steff:
I had a look for you in the database. The gameobject table has no size value in it, but the template has.
So you need to create a template for every object and size combination you want and span then an instance of this template ingame.

There is also no command for this. You will need to edit the database direct.
Use heidiSQL to connect and have a look at the 2 mentioned tables.

Rockfire:
Or you can use Rochet2's Objscale patch. It's compatible with the 6.x branch. It's not perfect and sometimes it requires a relog, or to be teleported away from the gameobject, but it works.

https://rochet2.github.io/Objscale.html

Ascathos:

--- Quote from: "Rockfire" ---Or you can use Rochet2's Objscale patch. It's compatible with the 6.x branch. It's not perfect and sometimes it requires a relog, or to be teleported away from the gameobject, but it works.

https://rochet2.github.io/Objscale.html
--- End quote ---
This does not work with a repack, though.

But it's a valid and good addition.

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