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[DISCONTINUED] Twilight Aftermath (End Time: Tanaris)

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longkallsong:
ahh ok thats nice im playing retail so i have done those dungeons even if i do PVP

Velius:
Small progress.

Next screens will feature more details. Also I have removed the road already, since it's a desert and it could be buried in sand quickly.

Velius:
Was testing SDL Noggit, didn't do much really since last time. Added more ruined war machines and removed the roads, some minor doodad improvements.

Velius:
I have a small question.

Since one of the boss areas is going to be Skywall towers hovering above the desert, what I need to do to implement them in 3.3.5?

TheBuG:

--- Quote from: "Velius" ---I have a small question.

Since one of the boss areas is going to be Skywall towers hovering above the desert, what I need to do to implement them in 3.3.5?
--- End quote ---

If it's a WMO, it should work by just extracting it from the Cata MPQ to your custom MPQ. If it's a .M2 you'll will have to use a hexeditor.

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