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[TOOL] 3ds/OBJ to WMO

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Ascathos:

--- Quote from: "hyakkimaru" ---I've just a question :)

Conversion works perfectly but, in WMV we can't see textures, it's normal for the moment... When I open the .wmo, the path of blp is not indicated, the name of textures is writen but it hasn't path... So, where the textures must going ? At the root of my patch ?

Edit : I haven't read... It works perfectly tahnk you !
--- End quote ---
Coming to think of it, shouldn't it be possible that you print the texture path for each one ? I imagine it to be relatively easy to be implemented.

fean:
Fantastic tool Gamh :)

Gamh:

--- Quote from: "Ascathos" ---Coming to think of it, shouldn't it be possible that you print the texture path for each one ? I imagine it to be relatively easy to be implemented.
--- End quote ---

Done :)

As several people noticed, there was a problem about texture paths being empty (".BLP"). Not my bad, it's the 3ds being a weirdo. Anyway now it should use the material names as paths when the path isn't defined.

(updated only the git source as I can't test right now ! Binary update when I can)

Garthog : fixed the free() bug, can you send me the texture of your spaceship ? I only have the 3ds file.

Steff:
With new version I got it to work. But as others I have also missing triangles.
As you can see in the last image its always the same triangle of an object. Theon on the wall and the one on the ground plate.


http://imagr.eu/up/5122b53c065940_TriangleMissing.jpg

Ingame


http://imagr.eu/up/5122b812764f72_WoWSc ... 002325.jpg


http://imagr.eu/up/5122b862c017d1_WoWSc ... 002508.jpg

Upload you the materials and PM you the link.
And could you discard the 3ds in the output name?

Next test. Sizing and UVM buged but works :)


http://imagr.eu/up/5122c0185600f1_WoWSc ... 005800.jpg

Zim4ik:
Steff, i guess, twosided flag on the material can fix that.

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