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[TOOL] [M2-editing] M2Mod4 scripts for Blender 2.62.

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phucko1:
Probably corrupt geosets that you'll have to delete in 010editor.

MR. Farrare:

--- Quote from: "Chase" ---
--- Quote from: "Epicurus" ---The M2 is freshly extracted out of MoP MPQs. I have attached it, along with its skin files, to this post. Please let me know if you are able to create an M2I with this M2.

Thank you,
Epicurus
--- End quote ---

Having the same problem with female pandas.

Would be nice if this could be fixed!
--- End quote ---
easy you have to open the first skin (00.skin) file and change the number like if the submesh that is under 60000 is 15 change the number of submesh to 16 I had the problem with the felbreaker and many other but after doing that its working with blender and I hope it works for you

PhilipTNG:

--- Quote from: "Skarn" ---Features:
M2 to M2i and back convertation. Supports bones, attachments etc.
New GUI

--- End quote ---

Wutt??..... How does that make anyone want to start using it over the previous version?  Is there some sort of Advantage over using the already great M2Mod4.0?

The Version 4.0 already did what you listed.... Sure it's got a GUI now.. does it do anything else other than not having people edit a text file?

detonatorss:
sorry it doesn't export my model it says that i have an error

http://gyazo.com/eaeb690a0a75781456739af0419b8b06

Alastor:
then dont export while you are in edit-mode

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