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[TOOL] [Adt edit] ADT Converter

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akspa420:
Thanks Mjolina! This update is seriously awesome. I'd have to say that I'm happy enough with this, since most of the models aside from WMO's have stayed the same since Alpha. Just the fact that you've gotten the main point of the project completed is enough for me.

Edit: Hrm... I'm not getting any models outputted on my maps. I went to locations you highlighted on the post on Ownedcore, but I don't see any models. Any ideas? (See: http://i.imgur.com/pAt2P.jpg)

Mjollna:
Thank you for your reply ! :)

Mmh, I haven't tested the files on LK yet, we've converted them directly to Cataclysm to see them on the current format... I'll try to see what's broken today.

Mjollna:
Mmmh, I've tested the alpha -> lk converter in 335 client and everything seems to work fine, out of the box : I have objects at the right place, with collisions. So I don't know what your problem is, but it shouldn't be something big...

akspa420:
Weird. I wonder if I somehow mixed up my source directories when I compiled it and copied an earlier binary :/ I'll give it a second go and see if I can't make it work (and it may be time to reinstall 335). Thanks for testing it :P

edit: Yep, that was it. I had somehow selected the older source and compiled against it, ending up with a binary that did not convert the models. I'll have to re-do my conversion and re-release the MPQ I created yesterday.

Mjollna:
About the crashes you mention : on Cataclysm+, if a wmo is missing, the client adds a pink cube instead. On 335, client crashes. So around sunken temple, deadwind pass and probably other places, the game will crash if you don't add a dummy wmo with the same name to fill the space.

And I've found where map holes are in the files (actually, that was a really easy one), so I'll probably add that today.

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