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Neo - A WoW Development Suite
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Kaev:
--- Quote from: "Bravelad" ---I don't know which server version Rangorn is running now but last I checked he was 5.4; we also run a 5.4.8 build 18414 MoP server that is very stable and has WoD objects/maps :O
TrinityCore is focusing on WoD which is why their 5.4.8 core is missing a lot of non-essentials but their 6.0.3 core will be much better and we plan to use it soon to upgrade.
Cata, MoP, and WoD are not buggy you just need good programmers to clean up the core and bugs. Saying WotLK is stable is just lazy with all due respect. It's time the private server & modding community advanced to better versions which is why I love WoWDev and wish you guys the best of luck with it! --- End quote ---
Seems like you don't have much experience in software developement.
--- Quote from: "Bravelad" ---you just need good programmers to clean up the core and bugs --- End quote --- This is what you call buggy. Much stuff is missing, systems doesn't work as intended or aren't finished. ;)
--- Quote from: "Bravelad" ---Saying WotLK is stable is just lazy with all due respect. --- End quote --- Why should it be lazy? It's just the truth. Sure, the core has some bugs, but nearly everything works as intended. Here and there some content isn't finished, but it's just content, no systems. The core itself can manage a big amount of players without crashing. And that's what you call stable. And if WotLk wouldn't be stable, TrinityCore wouldn't have changed their main branch to WoD.
Source: I'm a software developer in real life and in my private time i already spent at least 600 hours in TrinityCore developement. :)
--- Quote from: "Rangorn" ---Kaev, 4.3.4 Core are not so buggy Mop and Wod are still in developpment but Trinity is working hard on them. --- End quote --- The cataclysm core is on a good path but still not as bugfree as the WotLk core. I'm looking forward to the WoD core, but it will probably take some time to get it stable. But that's just a question of time, i'm pretty sure they can do that.
To get back to WoWDev: I will push my current progress on the NPC/Gameobject editor to the repo at the weekend. Still has some bugs, but no bigger problems at all. I think i'll fix them before i push it. :)
Skarn:
Kaev, the actual reason for me is just the lack of worldbuilding tools.
Steff:
If you follow the commits then you see that cromon is nearly doing nothing ales then working on the map rendering. Also it is all in a very early state. Much will come the next weeks.
Skarn:
I think that implemeting wotlk saving is not actually a work on rendering. Thus, you're wrong.
Kaev:
--- Quote from: "Steff" ---If you follow the commits then you see that cromon is nearly doing nothing else ales working on the map rendering. Also it is all in a very early state. Much will come the next weeks. --- End quote ---
--- Quote from: "Steff" ---nearly --- End quote ---
Read properly. But why do you even want to discuss that, Skarn? We work on what we want, when we want.
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