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Yet Another Issue with ADTs added to an existing map

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Amaroth:
I am not sure what went wrong there. Anyway, try this.:
https://www.dropbox.com/s/j2elcih0u1s5a ... 4.mpq?dl=0
There are no textures so far, just create your zone, don't apply ground effects and apply them when you are done with editing map. Before editing map after application of ground effects, you will need to make sure that all chunks on all ADTs have 4 textures used. Its a big map, so it will take long time, I know.

You can also try using another template ADT where you place 4 textures, some which definitely has no ground effects.

schlumpf:

--- Quote from: "Amaroth" ---IYou can also try using another template ADT where you place 4 textures, some which definitely has no ground effects.
--- End quote ---
The existence of ground effects is completely irrelevant to the issue. It will still crash with no detail doodads at all but three layers, given the rules above.

Skarn:

--- Quote from: "schlumpf" ---
--- Quote from: "Amaroth" ---IYou can also try using another template ADT where you place 4 textures, some which definitely has no ground effects.
--- End quote ---
The existence of ground effects is completely irrelevant to the issue. It will still crash with no detail doodads at all but three layers, given the rules above.
--- End quote ---
I can't reproduce it. The probelm appears only when detail doodads are there.

Amaroth:

--- Quote from: "schlumpf" ---
--- Quote from: "Amaroth" ---IYou can also try using another template ADT where you place 4 textures, some which definitely has no ground effects.
--- End quote ---
The existence of ground effects is completely irrelevant to the issue. It will still crash with no detail doodads at all but three layers, given the rules above.
--- End quote ---
That dear sir is not correct.

Jokes away, I have developed 6-7 zones by using ADTs without 4 textures used everywhere and NEVER had ANY crashes UNTIL I applied ground effects.

And now explain this to me :D.

schlumpf:
It seems that I might have been an idiot.

Then again, one could have just fixed the issues months ago, which is trivial: Just don't set it multiple times. (See the repository.)

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