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[QUESTION] Noggit crashing on loading a recently edited adt

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Ascathos:

--- Quote from: "schlumpf" ---
--- Quote from: "Ascathos" ---Try removing the '. It might be another cause for this, even if it's unlikely.
--- End quote ---
Never has been.
--- End quote ---
That's what I thought, still was worth a mentioning considering that no filepath in base MPQs contain those.

schlumpf:
Zulgurub

MR. Farrare:
try 1- spawning a .m2 and
 2- click on the .m2 and
3-spawn a new one and
4-click the new one and then
 5-spawn a big wmo like cities etc.. and
6- click the big wmo spawn it again and try to go to your edited adt

and if you edit with noggit 3 or above in an adt that have water in it try use the allwater tool and
remove the water
and reput it
 I hope it works for you

Steff:
553 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch-4.MPQ
553 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch-5.MPQ
562 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch-6.MPQ

Pften custom MPQs that are just fucked up caus noggit problems. You should always only have the stuff in your source wow that your realy need.
Like model and tileset patches.

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