Forum > Modelling and Animation
[QUESTION] Custom Creature Bugs
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frezer748:
Hey guys,
I Solved the Problem with the texture, but now I have other bugs.. here are they:
1. My Creature have some weird animations,what can be the problem? It's only when I near another Player, or on some Zones in Azeroth.
http://www.imagebanana.com/view/pbcg4o2 ... 220245.jpg
2. I have a Question, how can I give the Creature Animations? With the mdxtom2 converter? or with Pymodeleditor, now he punch only on the ground(he reply that all time, and do nothing other) I want to make that he make the Death animation when he die. In Mdlvis I can play the Animations like death animation and so on.
http://www.imagebanana.com/view/po55v7d ... 221015.jpg
3. Why I can't spawn the custom creature ingame? I created a new NPC in creature_template, with the new display id. But I can't spawn the NPC ingame he says me in the worldserver.exe "Creature(Entry:970000) has no model defined in table 'creature_template', can't load"" . I can just Morph into it :S
Hope you guy's can help me, if you need some Pictures from a Patch Structure or anything else, ask in this thread. Thanks!
doresain:
1 i don't know, try to rebuild model with blender + m2i 2 you can use import-animation script or use mdlvis to add custom animation o use m2mod+blender with kiljaden model as m2 input (i prefer blender) 3 insert your modelid in creature_model_info table on world database
frezer748:
--- Quote from: "doresain" ---1 i don't know, try to rebuild model with blender + m2i 2 you can use import-animation script or use mdlvis to add custom animation o use m2mod+blender with kiljaden model as m2 input (i prefer blender) 3 insert your modelid in creature_model_info table on world database --- End quote ---
where I get the import animation script? In mdlvis the Creature have already Animations, but I don't know how i get them Ingame that the creature make that animation when that happen, like play death animation when he die.
Vel:
Wrong bones Id order (bugged skeleton) - need fully rebuild in mdlvis, maybe you can do something similar in a blender)
95% I'm sure you can not fix this bug. (because it is quite difficult)
Alternativ path: in blender transfer meshes to Kill'jaeden anims
doresain:
viewtopic.php?f=59&t=787 anim importer
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