Forum > Serverside Modding

[QUESTION] Areatrigger

<< < (2/4) > >>

Crumpet:
It sounds like you should be making an areatrigger script rather than anything in the dbc. That way you can script the whole guard event in. Something a bit like this.

Areatrigger script (invisible trigger npc) with any necessary conditions, freezes player and summons 2 guards when triggered, set movepoints for guards via script to offsets of the player location, guards cast (via script) simultaneous stun visual (spell) and player is teleported.

All very possible without too much hard work.

Jameyboor:
thanks for replying and I know that the thing can be done in C++ and I know I can do it, it was the reality made by the black screen that concerns me.

Steff:
I also try to DONT use scripts if not needed :)
Like portals, never used script for this. All DBCs.

XxXGenesisXxX:

--- Quote from: "Steff" ---I also try to DONT use scripts if not needed :)
Like portals, never used script for this. All DBCs.
--- End quote ---

While I do agree, DBC's still require custom patches. Although this community doesn't, many people, if not the majority of servers try to avoid custom patches.

Jameyboor:
I've duplicated http://www.wowhead.com/spell=50010 in spell.dbc and only the spell IDand changed column 111 cause the value stated : 61 and that value was an ID in ScreenEffect.dbc , I also duplicated the ghost effect from screeneffect.dbc and changed some parts, so I changed column 111 of my custom spell to = 800 ( my custom screeneffect ID) then I saved it, made a patch with screeneffect and spell.dbc in it, placed it in the wow/data/enGB folder, restarted everything and entered the world, did the .learn command but nothing happened ( no error message aswell) then I did .learn again and it said that I already knew this spell, then I tried .cast spellid, didn't work aswell, am I doing something wrong/missing a step?

^TrinityCore

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version