Forum > Showoff - what you are working on
[SHOWOFF] Thorn'khorn Keep | Palm grove
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Eluo:
Good job on the models and the terrain! Even though i'd have to agree with Norimar with the boxes... you used them a bit too much. You could add some tents and other stuff to achieve some variation.
The forest looks good so far, but it is a bit too much of one colour. If you would add some plants with some colours or crystals or sth like that it would bring a bit more life into it. Maybe a bit of water could also do the job. (Like some cool waterfalls and a river?)
But nice work as always vel!
Vel:
As for water, as far as I know - sdl removes any water when editing. This creates additional problems ... so I'm limited to a small pond (which was not shown in the screenshots)
As for the boxes, I know ... This was the idea. Demonstrate the "other" style of the level design (if you look at any city in wotlk, we see that they are very few small things)
and yet something .... This zone is ready to CBT1, but not to the release. now: * Missing 20% doodads * Missing custom skybox (will be made to the cbt2)
thx all for criticism
Eluo:
--- Quote ---As for water, as far as I know - sdl removes any water when editing. This creates additional problems ... so I'm limited to a small pond (which was not shown in the screenshots) --- End quote --- Well as this problem exsists for a long period of time i just kinda got used to it. The thing is you just have to plan it into your area creation and Adding water was for me always the very last step that i did on my adts after i did ingame troubleshooting and stuff. While editing i chose a flat doodad (like a carpet or sth) and scaled it up and spawned it on the water level that i wanted to have. With that i could see where the water border is ;)
--- Quote ---As for the boxes, I know ... This was the idea. Demonstrate the "other" style of the level design (if you look at any city in wotlk, we see that they are very few small things)
--- End quote --- Yeah i know what you mean ;) But still you got to add diffrent things. The outposts in classic wow mostly were very detailed. And with the features in noggit you can just go there and extract some sort of "shopping list" and use it to spawn the stuff ;) (with the export to textfile feature i mean)
Keep on the good work!
Vel:
--- Quote from: "Eluo" --- --- Quote --- While editing i chose a flat doodad (like a carpet or sth) and scaled it up and spawned it on the water level that i wanted to have. With that i could see where the water border is ;)! --- End quote ---
--- End quote --- lol, I'm doing the same :D
--- Quote from: "Eluo" ---Yeah i know what you mean ;) But still you got to add diffrent things. The outposts in classic wow mostly were very detailed. And with the features in noggit you can just go there and extract some sort of "shopping list" and use it to spawn the ! --- End quote ---
Yes ... I originally wanted to make about 80% custom doodads of total. But then I realized it was too much work ... In the end, I decided trying to mix doodads from different expansions. I think it was pretty good. :[ But yeah ... you're not the first who said it as "not the best choice"
detonatorss:
just awesome
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