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Yet Another Issue with ADTs added to an existing map

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schlumpf:
The issue is even deeper: It no longer crashes with always having four layers, but the result is nearly always wrong:


* if there is only one layer or no candidate with high enough alpha, it will correctly use the bottom layer.
* if there are two layers, the detail doodads used will be the correct layer.
* if there are three layers, and the second layer is a candidate for overwriting, the third layer has to not be a candidate or the game will crash.
* if there are three layers, and only the second or the third layer is a candidate for overwriting, the detail doodads used will be the correct layer.
* if there are four layers and the fourth layer is not a candidate, the same rules as for the three layer cases, with the change that the game no longer crashes but will show the detail doodads of the fourth layer instead of the third if both second and third layer were candidates.
* if there are four layers and the fourth layer is a candidate, the detail doodads used will be the correct layer.

Renan:
I have checked each individual chunk, they all have 4 textures. I don't know what anything else discussed in this thread mean.

schlumpf:

--- Quote from: "Renan" ---I have checked each individual chunk, they all have 4 textures. I don't know what anything else discussed in this thread mean.
--- End quote ---
I'm sorry, but this being this exact issue is definitely the case. Are you sure that they all have four textures on all adts that are being loaded?

Amaroth:
Try using the biggest texturing brush you can have with minimal pressure and opacity. Use it to apply 3 different textures (I would say 4 but if some chunk had empty texturing, you would notice that for sure) on all and whole ADTs which are edited in your MPQ. Its better, easier and quicker than checking chunks manually, with this method you can really by pretty sure that you won't miss any.

You can also upload your ADTs in MPQ so we can check them if you still keep having problems and can't solve them on your own.

Renan:

--- Quote from: "Amaroth" ---Try using the biggest texturing brush you can have with minimal pressure and opacity. Use it to apply 3 different textures (I would say 4 but if some chunk had empty texturing, you would notice that for sure) on all and whole ADTs which are edited in your MPQ. Its better, easier and quicker than checking chunks manually, with this method you can really by pretty sure that you won't miss any.

You can also upload your ADTs in MPQ so we can check them if you still keep having problems and can't solve them on your own.
--- End quote ---


This I have done. I took 1 ADT, did this with the textures, and used it as the template for the ADT adder and used it for adding the new ADTs to the continent. I also checked each individual tiny square and they have 4 textures.

https://drive.google.com/file/d/0Bzx4um ... sp=sharing

Never uploaded a file via drive, but try that.

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