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[QUESTION] Change texture on WMO format

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Iago:
Hi all, i've a problem when I try to change a texture file on a WMO.
The problem is when i import the .wmo file on Nogg-it or try to spawn a gameobject with maked custom display.
The lines i've edited are:

to


I save the new .wmo and put it on custom patch and.. when import.. noggit closes.
(I've new texture [JLO_NEX_FLOOR03A.BLP] on the patch too.)
I'll agree help :)

Mjollna:
i cant see that really well on phone, but you've added a character right ? if that's the case, its a bad idea :)  you can replace existing characters in the texture name, but not use a longer/shorter name.

Iago:

--- Quote from: "Mjollna" ---i cant see that really well on phone, but you've added a character right ? if that's the case, its a bad idea :)  you can replace existing characters in the texture name, but not use a longer/shorter name.
--- End quote ---
You've reason, i change the number without more characters and it works:
[spoiler:uzprd2xo]
[/spoiler:uzprd2xo]
(It's only a test, i'm better designer than this.. xD)

¡¡¡¡¡¡¡¡Thanks!!!!!!!!!

Steff:
It would be nice if you could write a tutorial in the wiki for this. If you have some minutes.
Reskinning WMOs.

Iago:

--- Quote from: "Steff" ---It would be nice if you could write a tutorial in the wiki for this. If you have some minutes.
Reskinning WMOs.
--- End quote ---
Tomorrow i'll do, promise.
Question solved.

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