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[QUESTION] Change texture on WMO format
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Iago:
Hi all, i've a problem when I try to change a texture file on a WMO. The problem is when i import the .wmo file on Nogg-it or try to spawn a gameobject with maked custom display. The lines i've edited are:
to
I save the new .wmo and put it on custom patch and.. when import.. noggit closes. (I've new texture [JLO_NEX_FLOOR03A.BLP] on the patch too.) I'll agree help :)
Mjollna:
i cant see that really well on phone, but you've added a character right ? if that's the case, its a bad idea :) you can replace existing characters in the texture name, but not use a longer/shorter name.
Iago:
--- Quote from: "Mjollna" ---i cant see that really well on phone, but you've added a character right ? if that's the case, its a bad idea :) you can replace existing characters in the texture name, but not use a longer/shorter name. --- End quote --- You've reason, i change the number without more characters and it works: [spoiler:uzprd2xo] [/spoiler:uzprd2xo] (It's only a test, i'm better designer than this.. xD)
¡¡¡¡¡¡¡¡Thanks!!!!!!!!!
Steff:
It would be nice if you could write a tutorial in the wiki for this. If you have some minutes. Reskinning WMOs.
Iago:
--- Quote from: "Steff" ---It would be nice if you could write a tutorial in the wiki for this. If you have some minutes. Reskinning WMOs. --- End quote --- Tomorrow i'll do, promise. Question solved.
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