Forum > Serverside Modding
Teleport objects via GUID
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Landira:
Hello Guys,
Does somebody know, how i can create a Teleportobject via GUID ?
I knoe the way to create a simple Portal Object via Smart Scripts. Witz thr tool Truice fpr TinityCore or Quice for Mangos its a very simple way. But i know, when im create a teleportobject it´s possible to use this ONE Object for thousend of Teleporter via the spawned GUID of the Object. But i don´t find out the way to do it.
In Truice under Smart_AI_scripts there ist the option "Use entry ID OR GUID" But when i use the GUID it doesn´t Work :(
The same thing... how can i activate a Object via an Buttonobject over the GUID?
Crumpet:
Just duplicate the gameobject in the database and use it seperately. Considerably easier than scripting something to check for GUID and teleport to somewhere else accordingly.
Steff:
I did portals with arc just by ading the needed stuff to the dbcs. No script was needed. Have to try if this works also in Trinity.
Landira:
I found the script way is the easiest way to do and Teleport. (I create and Teleport object in 0,5 - 1 Minute)
with the GUID version i need only ONE object. When i duplicate the Teleport object (thats what i´m doing the last weeks) it´s horrible with all these 50 Object where i can use one when the script with the GUID works. The best this is, with the GUID version i don´t need to restart the Server all the Time. I´m only adding my Teleport object making a Smart AI script and reload the Smartscripts ingame thats all.
Seems to be the same way to activate thins with an switch or something.
@Steff plz can you take my thread out of the Tutorials, I post it wrong, sorry for that :)
Cromon:
Did you put the GUID as negative value into the entryOrGUID field in the database?
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