Forum > Serverside Modding

Trinity WLK - Limits on Factions?

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Amaroth:
Are you guys really sure that you have done everything correctly? Those numbers which you have taken as IDs are pretty low, I quite doubt thats something what would be able to cause crashes. I have also habit of starting everything from higher number, my custom factions are 3200+, so your assumption is most likely incorrect.

Show me some examples of your data in your DBCs.

schlumpf:
Factions are used in bitmasks, so there suddenly being some 2^n/8 wouldn't be too surprising.

Scytheria23:
I had the exact same problem myself (first dozen or so new factions worked fine, then POP!).  In the end I just reused the redundant ones.

Amaroth:

--- Quote from: "schlumpf" ---Factions are used in bitmasks, so there suddenly being some 2^n/8 wouldn't be too surprising.
--- End quote ---
Reputations. Not factions. Thats why I want to see their DBCs. 256 is still much more than WotLK uses, and he spoke only about 60 custom ones. So if max isn't 128 (meh, signed again???), its still quite strange issue.

Big Bad Bot:

--- Quote from: "Scytheria23" ---I had the exact same problem myself (first dozen or so new factions worked fine, then POP!).  In the end I just reused the redundant ones.
--- End quote ---

I tried it once replacing the CTF - Flag - Horde 2 reputation (ID=1160) and doesn't work, but puttin the exact same one on ID 1164 works without issues -but I have other custom faction I need in that ID-


--- Quote from: "Ascathos" ---There is a file in your ServerCrashlog folder. It's a .txt file.

Can you upload it's content to a pastebin and post it here ?
--- End quote ---


I don't have the option to save crashlogs active, the last one was from 2014 LOL. Con you tell me how to turn it on?

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