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:buildings filled with water" WOTLK wmo -> TBC

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ayahne:
How to convert Wotlk objects to 2.4.3?

stan84:
U can only use wmo object without any converison in tbc. Just download alpha or beta LK and use them. Wmo from normal version has strange bug with tbc and vanilla (water inside). The bigger problem is with m2's. Blizzard changed structure of those files, u can try export model to 3ds ( with modelviewer)  and convert it to 2.4.3  m2 with 3dstom2. There is TBC version, very rare, but try ask  in forum maybe somebody have it in  his local archive.

also try export LK models to obj file and convert it to tbc with modelinjector its somwhere in download resources.

ayahne:
maybe you have solved how to spawn water on 2.4.3? and is there an chance to edit normal tbc world or just custom maps? because on your minimap i can see Tris Glades its a tbc map. When im triying to edit something on tbc map like remove tree from durotar and save it to mpq i get wow crash an solved here?

stan84:

--- Quote from: "ayahne" ---maybe you have solved how to spawn water on 2.4.3? and is there an chance to edit normal tbc world or just custom maps? because on your minimap i can see Tris Glades its a tbc map. When im triying to edit something on tbc map like remove tree from durotar and save it to mpq i get wow crash an solved here?
--- End quote ---

Modding TBC was too troublesome for me, so i abandoned this project, and switched to vanilla with better results. Inddeed i had same problem with crashes on modded adt's. Try transfer doodads and wmo locations with fileinfo -> laodinfo.

there must be 2 versions of same adt
a - lk version where i palced all doodads, wmo; use  fileinfo to export locations
b - tbc version of same adt, which i used in tbc; use loadinfo to import locations
 
all above screenshots was made in vanilla 1.12

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