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[SHOWOFF] Eluowind
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schlumpf:
--- Quote from: "Eluo" ---(How can a wmo be without collision? Oo) --- End quote --- MCRF .
TheBuG:
--- Quote from: "Eluo" ---Wow would be madly awsome if you could fix it Oo
Maybe with the updated collision adder of Mjollna we could fix it :D Would you mind to send me the patch so i could have a look at the m2 collisions? Should be only about 6 models to run through the collision adder.
And one wmo is another problem... i used it for the city walls. (How can a wmo be without collision? Oo) But i could work around that one.... --- End quote ---
I suppose you use the Stormwind Harbor walls? I'm pretty sure those are without collision. Usually when I use those I just use a collision wall from pvp.
Eluo:
--- Quote from: "TheBuG" ---I suppose you use the Stormwind Harbor walls? I'm pretty sure those are without collision. Usually when I use those I just use a collision wall from pvp. --- End quote --- Aye .. but the solution with adding such a collision isn't very pretty ;)
--- Quote from: "Schlumpf" ---MCRF .
--- End quote --- You know, that we tried that one.
Steff:
I have now all but 1 clean. The one with the ca 5000 doodads. I search now witch on brings noggit to crash.In the other one with the many doodads inside i found 2 wrong paths and fixed them.
http://is.gd/GVZCCY
After this I will try to fix the 4 collision problems I found.
Steff:
Now full working in Noggit3. 3 model instances from over 4000 where bad :)
http://is.gd/ZV7RUA
Ingame only WMO wall problem left. I will look at this tomorrow. Perhaps soon the Maruum civilians can enjoy walking the streets of this wonderful city :)
http://is.gd/TanDle
http://is.gd/f6MpIk
http://is.gd/5TeF8H
http://is.gd/lWHpQf
And again Eluo... as more I walk the streets. I LOVE your details:) This little stage in the doorway for speakers. Nice.
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