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[SHOWOFF] Eluowind

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schlumpf:

--- Quote from: "Eluo" ---(How can a wmo be without collision? Oo)
--- End quote ---
MCRF                 .

TheBuG:

--- Quote from: "Eluo" ---Wow would be madly awsome if you could fix it Oo

Maybe with the updated collision adder of Mjollna we could fix it :D
Would you mind to send me the patch so i could have a look at the m2 collisions?
Should be only about 6 models to run through the collision adder.

And one wmo is another problem... i used it for the city walls. (How can a wmo be without collision? Oo)
But i could work around that one....
--- End quote ---

I suppose you use the Stormwind Harbor walls? I'm pretty sure those are without collision. Usually when I use those I just use a collision wall from pvp.

Eluo:

--- Quote from: "TheBuG" ---I suppose you use the Stormwind Harbor walls? I'm pretty sure those are without collision. Usually when I use those I just use a collision wall from pvp.
--- End quote ---
Aye .. but the solution with adding such a collision isn't very pretty ;)


--- Quote from: "Schlumpf" ---MCRF .

--- End quote ---
You know, that we tried that one.

Steff:
I have now all but 1 clean. The one with the ca 5000 doodads. I search now witch on brings noggit to crash.In the other one with the many doodads inside i found 2 wrong paths and fixed them.


http://is.gd/GVZCCY

After this I will try to fix the 4 collision problems I found.

Steff:
Now full working in Noggit3.
3 model instances from over 4000 where bad :)


http://is.gd/ZV7RUA

Ingame only WMO wall problem left. I will look at this tomorrow. Perhaps soon the Maruum civilians can enjoy walking the streets of this wonderful city :)


http://is.gd/TanDle


http://is.gd/f6MpIk


http://is.gd/5TeF8H


http://is.gd/lWHpQf

And again Eluo... as more I walk the streets. I LOVE your details:) This little stage in the doorway for speakers. Nice.

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