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[TOOL] M2i blender plugin (Import\export)

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phucko1:
I am aware, the golden rule of modelling: Don't create polygons that does not create a shape.

Valium:

--- Quote from: "Elinora" ---
--- Quote from: "phucko1" ---Besides, just increasing the polycount of the race models won't help you get anywhere. The textures and animations will also need refining if it is going to look anything close to good.
--- End quote ---


In most cases (especially in wow) the level of texture quality can make a bigger difference than the polygon count.


Using 15k polygons for a race is 3 times as many polygons as the revamped models of Warlords of Draenor. Now that makes the demand to quality really really high.

if it's not the same level, no point in adding extra polygons, as game design is all about undercutting the polycount to make the game smoother yet beautiful.
--- End quote ---

I'll be retexturing as well.  I should note that I'm not really doing this in a game design sort of way.  I'm just seeing what I can do with the models, not that hey are something one should actually use in a game.  With the camera at a normal playing distance the differences are not noticeable.

--- Quote from: "Elinora" ---In most cases (especially in wow) the level of texture quality can make a bigger difference than the polygon count.

--- End quote ---
I completely agree.

MR. Farrare:
[attachment=0:2nvjicrg]Untitled.png[/attachment:2nvjicrg]

Epicurus:
I'm having a similar problem as Raeef, only I receive a notice. I have attached both a screen shot of the problem, and the M2 + skins that I'm using.

phucko1:
Eh the big problem probably is you're trying to use Cataclysm/MoP models in a program for WOTLK Models..
Try with the M2Mod4 instead?

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