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[TOOL] 3ds/OBJ to WMO
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Gamh:
Collisions should be working now. Yes it took me 2 weeks to add an index in a MOBR :D
There's only one leaf in the MOBN that takes every poly. Looks dirty but it works, I just wonder if the game will be ok with it with laaarge files.
Arid : I'm waiting ! ...nonono wait don't do it D:
Steff : I'll think about it
fearless_wind:
I'll try it in the evening! please keep on with other functions, like shaders, light and maps.
Arid:
For a note: What version of QT is this on?
Gamh:
I edited my first post because it looks like it matters.
The windows binary is compiled with Qt 4.8.1 for windows. When I compile with Qt 4.8.2 for Linux, it compiles fine but the soft crash while writing the output (the import seems ok). Never happened to me before, so I'm investigating :ugeek:
Steff:
Perhaps a smale tut for stupid users like me would be good. I gt the files converted but how to lin textures. Also i don´t get them into noggit. If I try to import i just get nothing. Perhaps not converted right?
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