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[TOOL] LK2BC m2 converter

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stan84:
Because i always wanted use some m2's from lk into tbc or classic clients i decided  write tool in C which can convert simply models to TBC 0x0401 m2 version.
still in early version supports:
simple animation supported
collision supported

to do:
external .anim files ( for character models)
multiple .skin files
light effects(particles- already done in separated converter, ribbons) .

could be useful for tbc moders who want use some doodad from LK, or cata/mop/wod m2's which are converted to lk version before.

to proper worh  2 parameters are required at  start: m2_filename and skin_filename.

step by step: :)
-extract desired LK m2 and skin files to new directory
-copy lk2bc.exe there too
-run console
-cd to directory with files
- type: lk2bc m2_filename.m2 m2_filename.skin

new file will be given on output.

Gurluas:
Any chance you could do the opposite ?
I.E BC2LK M2 converter
I'd be eternally grateful as I need to port some models from the TBC Alpha, more specifically the player models.

Alastor:
If i convert those LK models to TBC will they be able to be opened in MDLVIS ?

phucko1:
Atm this only supports 1 skin file and simple animations, so you won't be able to convert characters with it.

stan84:
Yes , converted models could be opened in mdlvis.
External .anim files and multiple .skin files will be added soon. Atm working over proper particles conversion.

here is example in MDLVIS:

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