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[TOOL] LK2BC m2 converter
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stan84:
Because i always wanted use some m2's from lk into tbc or classic clients i decided write tool in C which can convert simply models to TBC 0x0401 m2 version. still in early version supports: simple animation supported collision supported
to do: external .anim files ( for character models) multiple .skin files light effects(particles- already done in separated converter, ribbons) .
could be useful for tbc moders who want use some doodad from LK, or cata/mop/wod m2's which are converted to lk version before.
to proper worh 2 parameters are required at start: m2_filename and skin_filename.
step by step: :) -extract desired LK m2 and skin files to new directory -copy lk2bc.exe there too -run console -cd to directory with files - type: lk2bc m2_filename.m2 m2_filename.skin
new file will be given on output.
Gurluas:
Any chance you could do the opposite ? I.E BC2LK M2 converter I'd be eternally grateful as I need to port some models from the TBC Alpha, more specifically the player models.
Alastor:
If i convert those LK models to TBC will they be able to be opened in MDLVIS ?
phucko1:
Atm this only supports 1 skin file and simple animations, so you won't be able to convert characters with it.
stan84:
Yes , converted models could be opened in mdlvis. External .anim files and multiple .skin files will be added soon. Atm working over proper particles conversion.
here is example in MDLVIS:
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