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[TOOL] [Adt edit] ADT Converter
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akspa420:
I find it surprising that the maps line up almost perfectly - The doodads are handled by the 3.3.5 server, so things like signs and npc's show up properly. Neat.
I've uploaded 30-something screenshots, listed here - http://pastie.org/4123676
Mjollna:
Oh I posted 2mn before your edit yesterday night :)
About the walls : it's no a bug, it's a feature... yes, Blizzard added invisible walls in the alpha already... You can remove them with removethewalls as usual... Here : viewtopic.php?f=59&t=809 Or there for the LK updated version : viewtopic.php?f=59&t=847
For the height problem... I have no idea, never looked at server stuff. The only thing about height that changes between alpha and later formats, as far as I know, is that there isn't relative height in mcnk header in alpha, vertices have absolute values in chunks. That means mcnk.header.0x70 is always 0 in the converted adts as well (I didn't feel like calculating that, so I chose the easy way)... But I don't see why that would affect teleportation when you specify an absolute Z... ?
Thanks for all the screenshots links ! I'll have a look at them tonight.
KevinBM:
Do I need to have to download alpha patch before converting, or are there already some in there?
Edit: Sry, silly question, my fault .... Edit²: Ok, I am really embarassed now, but I really can't run this, so do I need to download alpha models first? I'm REALLY sorry for asking you such a noobish trash, but unfortunately my " Computer Skills " are very useless. Thanks for your help!
akspa420:
maybe I should make available the converted terrain data. It's only about ~1.2GB total, compressed in MPQ form. I've got Azeroth, Kalimdor, and Kalidar converted and packaged into two separate patches. I'll see about hosting them and I'll post the link when they're ready to go.
fean:
--- Quote from: "KevinBM" ---Do I need to have to download alpha patch before converting, or are there already some in there?
Edit: Sry, silly question, my fault .... Edit²: Ok, I am really embarassed now, but I really can't run this, so do I need to download alpha models first? I'm REALLY sorry for asking you such a noobish trash, but unfortunately my " Computer Skills " are very useless. Thanks for your help! --- End quote --- "Computer skills" have nothing to do with common sense...
1. What soft are you trying to run ? ADT Converter or Gilijim Project ? If ADT Converter, then make sure you have Java installed, and check your config file. If Gilijim Project, you need to compile it.
2. What alpha models ? Vanilla Alpha Models ? They are not needed, as the adt converted from Vanilla Alpha -> 3.3.5a don't contain any objects right now, because it's not implemented yet, as Mjollna said.
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