Forum > Noggit

BETA V 120 B 21 - changeset 184 (bfe4670eae1d)

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Keta:
I'd just like to say, Steff (and other Noggit devs. if there are any? xD), its an epic program you have, and are, developing : D But erhm... Would there possibly be a chance for you to fix the thing that when you move 'inside' WMOs, the inside of them disappears? It happens to me a lot. The inside disappears, but its only from some angles. Other angles I can see it xP Makes it difficult to make sure that ground isn't peeking up inside the buildings :/
Oh yes, this does not happen to ALL WMOs. But so far, most of 'em except for human_farm.wmo. Maybe it also doesn't happen on other, but those which I'm working with right now, I've experienced it with xP

Thanks
Keta

Steff:
Please create an entry in the bugtraker with a list of some models with this problem. Only 4 or 5.

@frezer748
But as you are the only one with this problem I think it is no noggit problem.
Have you an other custom patch inside your testing wow folder? Delet it.
Also clear the cache folder. That are the most commen problems if you cant see your patch inside the game.

glararan:
Do you plain in next version do "eraster" for painting?I have big problem with painting...

example:
[attachment=0:35pi77kw]noggiterror.JPG[/attachment:35pi77kw]

+ set doodads?In WMO

schlumpf:

--- Quote from: "glararan" ---Do you plain in next version do "eraster" for painting?I have big problem with painting...

example:
[attachment=0:1orrha54]noggiterror.JPG[/attachment:1orrha54]

+ set doodads?In WMO
--- End quote ---
I don't see any problem there. What exactly is the problem you have?

Steff:
There are some problems with it Bernd. I will discuss them with you.

But if you use this Beta version you should read the description.

- Re add old texturing mode till I fix the new implementation. You can switch with CTRL and I between them. On load the old one is turned on. The current mode is shown in the statusbar beside the cords.

Try if this help you in the moment. Els you have to wait or use an older version for texturing.

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