Forum > Noggit
Yet Another Issue with ADTs added to an existing map
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Renan:
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I am encountering a crash issue as I come near to the following ADTs on the map:
[center:2i4217oq][/center:2i4217oq]
Any ideas as to what I could be doing wrong? I've tested to see if the ADTs have less than 4 textures, but they all have 4 textures... I'm not really sure what this could be.
They can be edited in noggit without issue, but when it comes to approaching them ingame, crash.
Amaroth:
007B31F8 is error caused by ground effects corrupted by noggit, so check those 4 textures again - there must be some chunk where are less than 4. And I would also check if your DBC files are OK and contain groundeffect IDs used on those ADTs. And btw, don't check just ADTs you have added, but also blizzlike ADTs around them.
Steff:
Not corrupted. The problem ist that if you delete a texture layer where groundeffects are bounded on. Wow can not load them right. The problem is that noggit dont delete groundeffects links if you delete an texture.
So if you want to change existing adts with groundeffects. Just delete them at first with the CMD tool. Also if you add again textures and don not clean the groundeffects data you can get the groundeffects models at this new texture instead.
Skarn:
The problems is different. They are being written in a wrong way. Sometimes they get written to a layer that has no texture at all (not even indexed). And since 1.3 Noggit removes groundeffects if you removed the texture (reduce the alpha). The problem is that recalculation works badly if there are lass than 4 layers.
Amaroth:
@Steff: So, deleting part of data while keeping data requiring deleted data to work without crash isn't corruption of system? I would say it is. Still thanks for clearer explanation though. Anyway, what Skarn says matches my experience more, because I never had this error when I kept 4 textures, no matter which were deleted, reused, swapped or whatever else before. And some my maps were redone a lot of times even after GEs were applied.
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