Forum > Level Design

FuTa stuck

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Amaroth:
It doesn't generate WDL. Btw, WDL file is for rendering terrain-based horizont behind range in which is terrain itself being loaded. Without WDL you will always see just to distance of 1024yds and no further, yuo will have clear sky behind that radius, even if huge mountains are there. WDL is for fixing such things. I actually never had WDL in any of my maps and could live without it. What is needed (for client, not or noggit at all) is up-to-date WDT file.

Смердокрыл:
Still, WDL seems quite a nice thing to have. What does the screenshot I linked mean? What is the difference between the normal and the green squares?

Amaroth:
That means that they are included in WDL, but could not be found in project folder, if memory serves me well.

Смердокрыл:
You mean the green ones?

Amaroth:
Dark gray - ADT not existing, not included in WDT or WDL
Light gray - ADT included in WDT, but ADT file itself could not be found (if memory serves me well)
Orange - ADT found in project folder and thus it exists
Green (or whatever, may be also in shades of blue or brown, it shows height map) - ADT included in WDL but ADT file itself could not be found in project file, so it either does not exist or is only somewhere in MPQs

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