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Texture issue

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Amaroth:
What is that Dungeon folder doing in WMO? If it is Dungeon/Textures/.. path with textures of WMOs, it has no business in WMO folder, it should be in root directory (on the same level like world folder)

Chris:

--- Quote from: "Amaroth" ---What is that Dungeon folder doing in WMO? If it is Dungeon/Textures/.. path with textures of WMOs, it has no business in WMO folder, it should be in root directory (on the same level like world folder)
--- End quote ---

The dungeon thingy is hellfire citadel :)
And I think it's my client.I downloaded it from warmane, and everyone's a cube. My characters are cubes, the only ones that show up are orc, draenei, belf and their textures are all mixed up (looks horrible)


EDIT: actually yes, it's the client.
I tried removing custom patches, and everyone is STILL a cube.

Amaroth:
Lets make this clear (I suppose you already know that but...):

1. error cube means that model which was to be displayed could not be found. Your client's DBCs either don't contain displayID given by server, or your client's MPQs don't contain model with name and path specified in DBCs with those displayIDs.
2. green texture means that texture could not be applied, which means that its either palletzized when it should not be (palletized should be only textures applied on character models), or it has wrong size (height and width should be both > 8 and in (8, 16, 24?, 32, 40?, 48?, 56?, 64...), or it simply could not be found (texture which should be on model doesn't exist in your MPQs, is in wrong directory or was renamed).

So, open DBCs, open WMO's root file in 101 (or even HxD will do for this, even notepad) and start looking for problem.

Chris:

--- Quote from: "Amaroth" ---Lets make this clear (I suppose you already know that but...):

1. error cube means that model which was to be displayed could not be found. Your client's DBCs either don't contain displayID given by server, or your client's MPQs don't contain model with name and path specified in DBCs with those displayIDs.
2. green texture means that texture could not be applied, which means that its either palletzized when it should not be (palletized should be only textures applied on character models), or it has wrong size (height and width should be both > 8 and in (8, 16, 24?, 32, 40?, 48?, 56?, 64...), or it simply could not be found (texture which should be on model doesn't exist in your MPQs, is in wrong directory or was renamed).

So, open DBCs, open WMO's root file in 101 (or even HxD will do for this, even notepad) and start looking for problem.
--- End quote ---

Confirmed, it's not my client all others see it green
I dunno, really, I used anthony's WMO tool to port it.
Stupid warmane, I got the client from there lol

Amaroth:
--- You do have WMO ported in your client, you do NOT have its textures. ---
I don't know how many times will I have to say that.

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