Forum > Serverside Modding

Making an NPC Visible after completing a Quest.

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monsune:
But NPC phasing in WOTLK won't work for particular player, right? It's more like all or nothing.

Ascathos:
Iirc you can handle that with conditions. Not sure right now

Rhisk:
An easy way to accomplish this is through a SAI. You can add a invisible aura to the npc, and add a smart_script to remove this aura when the player have the quest x rewared.

Ascathos:

--- Quote from: "Rhisk" ---An easy way to accomplish this is through a SAI. You can add a invisible aura to the npc, and add a smart_script to remove this aura when the player have the quest x rewared.
--- End quote ---
Does not make it specific but generic. SAI does not allow that for one specific player only.

Shakar:

--- Quote from: "Ascathos" ---
--- Quote from: "Rhisk" ---An easy way to accomplish this is through a SAI. You can add a invisible aura to the npc, and add a smart_script to remove this aura when the player have the quest x rewared.
--- End quote ---
Does not make it specific but generic. SAI does not allow that for one specific player only.
--- End quote ---

What if the SAI set where it toggles the players phase instead? I know on my Trinity build that I can affect the players phase for quests (but not permanently) using the setingamephasemask sai action... why not set it on a dummy box where if the player has completed quest x via condition, it will set player into phase y with other dummy unit setting their phase back to the normal one when they leave the affected areas?

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