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Trinity WLK - Limits on Factions?
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Big Bad Bot:
Hello everyone. I need to create a lot of new factions (like 60 new ones) without delete the old ones. I haven't any issue creating the first ten editing Faction.dbc and FactionTemplate.dbc but after the IDs 1170 and 1192 of the first DBC and 2245 and 2267 from the second one, the server start to crash.
Do you know if there's a limit of factions? it's possible to "break" this limit messing with the core or adding more entries in a SQL table?]
PS: All the factions are the same with a few fields changed.
Ascathos:
Be more specific about the crash. Best attach a crash log with debug.
Big Bad Bot:
Problem signature: Problem Event Name: APPCRASH Application Name: worldserver.exe Application Version: 0.0.0.0 Application Timestamp: 4e0950f4 Fault Module Name: worldserver.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4e0950f4 Exception Code: c0000005 Exception Offset: 0000d9cd OS Version: 6.1.7601.2.1.0.272.7 Locale ID: 1033 Additional Information 1: 0cd4 Additional Information 2: 0cd433d4615af718ba90b11f461dad53 Additional Information 3: 9489 Additional Information 4: 94892a3496359438aa9a1235c0486e79
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Makpptfox:
I had to change factions and had a crash when I reached a certain numbers of new custom faction. I can't help you more than that, but I'm pretty sure there is a limitation.
(You can try to changes the factions with OLD or UNUSED tag on it btw, that's how I've tricked the limitation.)
Ascathos:
There is a file in your ServerCrashlog folder. It's a .txt file.
Can you upload it's content to a pastebin and post it here ?
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