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[SHOWOFF] What Are You Working On

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xJKz:


7.0.3, thanks to Rangorn

Songen:
Working on remaking some of the classic enemies in WoW that hasn't been updated since the start of the game.

Alastor:

--- Quote from: "TsarDionysus" ---just some WIP hussar armour im doing
--- End quote ---

Amaroth:
Finishing my 1.0 version and public release with source included of my Launcher. All used web paths and names for all UI elements and all outputed messages together with some other settings can be modified in config (so you can even translate this app to your native language for your project). The only thing left to do is a preview of the latest entries from changelog in a main window and a few minor changes in code. Supports all kinds of files (not just MPQ patches, even wow.exe and such, groups of optional files and in a limited fashion addons (although checking if they are up-to-date is sadly actually non-existing for now), cache clearing, realmlist setting and so on. Note that main purpouse of this launcher is convenience and possibility to release even multiple minor patches per day without users not knowing about them or being too lazy to download them, not perfect client-side security. I'd still dare to call it a powerfull tool though, as it does for player every single step he's supposed to do when he want's to join a community of server which uses custom patches. Compatibility: WotLK, Windows only.

Finsternis:
After some problems with wmo ´s and loooooow poly m2´´s i wanted to do something that dont hate me^^.
So i start make some new tilesets
I used textures from all over 3.3.5, edit them and only use 512 + .

At moment i made 100+ new textures for mulgore/thunderbluff,durotar/og,tanaris and strangelethorn a bit.


How you see on Og i dont want 100% wotlk style but similar :3.
Some high resolution texture made not so much sense, but downscale it later is all time easier :D

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