Forum > Showoff - what you are working on
[SHOWOFF] New character backgrounds (UI)
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Vel:
--- Quote from: "Serifaz" ---I tried making a scene in 3ds max and exporting the mdx so I could load it in mdlvis but it doesn't load it. Do I need to make it from scratch in mdlvis? --- End quote ---
No, in Mdlvis imports error occurs not in all 3ds, try to remove from 3ds all nformation except: Meshes Uvmaps Normals
but i make in mdlvis 90% of cases from zero
doresain:
blender and m2i plugin doesn't work on static models, you can try to modify a simple model and after attach all meshes to an unanimated bone, it should work
Steff:
very nice. And aain one step to full custom.
inico:
--- Quote from: "Vel" ---this 3 or 2d backrounds? --- End quote --- Half 2D and half 3D :P I am working in some 3D backgrounds right now.
--- Quote from: "Serifaz" ---This is utterly awesome ... I'm currently trying to do this myself ... any tips you could give me? --- End quote --- Well, you must always make two animations for the background. If you make a background with only one animation, it doesn't show in-game (i don't know why). The is the hard part. You can create the model and then move the camera with hex or m2modder.
--- Quote from: "iindigo" ---Thanks for showing these off! They look pretty good, though the Vrykul background's angle seems off somehow.
I've wanted to do a couple custom backgrounds myself, but never got around to it. I'd probably do a 3D scene instead, though, even if it's more difficult simply because it looks better. How difficult is it to get a static Blender model converted into a proper scene M2? --- End quote --- Yep, i must move the camera in the Vrykul background :P Blender is an easy program, you can create awesome backgrounds with it.
--- Quote from: "doresain" ---blender and m2i plugin doesn't work on static models, you can try to modify a simple model and after attach all meshes to an unanimated bone, it should work --- End quote --- Well, the blender M2I pluggin works with static models who have no animated bones. If the model has an animated bone, all the geosets joined to Bone0 will disappear.
--- Quote from: "Steff" ---very nice. And aain one step to full custom. --- End quote --- Thank you, Steff! :)
Atalai:
Hm...i think about creating Naga starting screen (I can make it in MDLvis, for exemple). Fully 3D, like standard race screen`s, but...animation...i can create it in MDLvis, but (i look tutorials) with converting anim`s we all have alot of problem....so, only idea about underwater sunlight and other staff that need some animation is using dinamic textures (like water, for example, in Warcraft 3 or WoW)
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