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Nagrand Zone restoration.

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Poisonleaf:
Hiya,

I've just starting with noggit a few days ago so i started with something simple.

For my project I wanted to edit a few zones in nagrand that I tough were personally not fitting.
This is my first attempt/work so any feedback is welcome.




Original:



Feedback and suggestions are always welcome!

Thanks in advance.

monoman:
Looks like a nice start buddy, you will need to add some more texture and details to the ground so it does not look flat, look around nagrand for land features you like and think would fit properly in the place you are reconstructing.

I personally don't like anything demon related blizz does, they are dirty and ruin the regions for me.

Other thing you could do is to paint the lakes and river beds to define the margins, grass usually does not grow underwater (lazy blizzard does use grass underwater sometimes however)

Other important thing is that blizz map chunks can only hold 4 textures at the time, if you painted grass over the black burned texture, that texture will still be there and you will not be able to put other ones that are more fitting to your current proyect.

You can replace the totallity of a texture in and ADT with noggit's texture swapper. i don't know if you can swap textures in an individual chunk, like it used to be possible with ooooolder versions though.

In some cases however you could / should / must use the option of strip a chunk of all their textures and leave it blank, then you paint with a base texture, wich would fill the chunk. and then you will need to paint again all the features you need, but you will be able to use 4 textures you like.

Good luck
Monoman.

Poisonleaf:

--- Quote from: "monoman" ---Looks like a nice start buddy, you will need to add some more texture and details to the ground so it does not look flat, look around nagrand for land features you like and think would fit properly in the place you are reconstructing.

I personally don't like anything demon related blizz does, they are dirty and ruin the regions for me.

Other thing you could do is to paint the lakes and river beds to define the margins, grass usually does not grow underwater (lazy blizzard does use grass underwater sometimes however)

Other important thing is that blizz map chunks can only hold 4 textures at the time, if you painted grass over the black burned texture, that texture will still be there and you will not be able to put other ones that are more fitting to your current proyect.

You can replace the totallity of a texture in and ADT with noggit's texture swapper. i don't know if you can swap textures in an individual chunk, like it used to be possible with ooooolder versions though.

In some cases however you could / should / must use the option of strip a chunk of all their textures and leave it blank, then you paint with a base texture, wich would fill the chunk. and then you will need to paint again all the features you need, but you will be able to use 4 textures you like.

Good luck
Monoman.
--- End quote ---

Thanks for the info mate, I was planning to add some light yellow high-lights as other area's have them.

I used the switch texture method here to be able to work with the mountain edges better.
(Select paint tool -> Ctrl-left an area -> Texture swapping -> Click the texture you want to swap, click select destination -> find the texture you want, Shift click on the area.)

Ill try to look around and see how to give the area more dimention and post a second result before adding objects.

I not however fully understand the water tool and the manual doesn't really give any keybinds for them either.
like placing water or selecing it, deleting it.

monoman:

--- Quote --- I used the switch texture method here to be able to work with the mountain edges better.
(Select paint tool -> Ctrl-left an area -> Texture swapping -> Click the texture you want to swap, click select destination -> find the texture you want, Shift click on the area.)

--- End quote ---


Nice, i'll try that

about the water tool wich one are you talking about?

all water
import/export water or
the built in water tool of noggit? wich i don'y know anything about n_n'

Poisonleaf:

--- Quote from: "monoman" ---
--- Quote --- I used the switch texture method here to be able to work with the mountain edges better.
(Select paint tool -> Ctrl-left an area -> Texture swapping -> Click the texture you want to swap, click select destination -> find the texture you want, Shift click on the area.)

--- End quote ---


Nice, i'll try that

about the water tool wich one are you talking about?

all water
import/export water or
the built in water tool of noggit? wich i don'y know anything about n_n'
--- End quote ---

Yea sadly the buildin water tool of noggit.
You know a better method that might help with water?

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