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Delete Me ---- How to Compile and Use Will's ADT Converter
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davidfaca:
--- Quote from: "fearless_wind" ---3D Studio Binary Mesh --- End quote ---
Well, after a lot of trying I got my model converted with textures just to find that they are really bugged ingame. But at least I tried, thanks anyway!
kroyi:
it work on cata?
fearless_wind:
Guys, how can I make these adts work in noggit? No need in dodads - only terrain and texture. (I used Anthony's compiled version)
ferreon:
Thanks for the tutorial Anthony ¡¡
PD: Any way to fix the texture problem that have some maps? (I don't know if is problem of the ADT or maybe the textures). Map: CataclysmCTF (TwinPeaks BG)
PD2: Problem solved.
PhilipTNG:
--- Quote from: "ferreon" ---Thanks for the tutorial Anthony ¡¡
PD: Any way to fix the texture problem that have some maps? (I don't know if is problem of the ADT or maybe the textures). Map: CataclysmCTF (TwinPeaks BG)
PD2: Problem solved. --- End quote ---
And what did you do to solve it?
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