Forum > Resources and Tools
Delete Me ---- How to Compile and Use Will's ADT Converter
<< < (4/7) > >>
fearless_wind:
No problem)
davidfaca:
--- Quote from: "fearless_wind" ---Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures). --- End quote ---
I've tried to do it that way but when saving with 3d object converter there are a lot of formats, I've tried with 3D Environment Program Complex (*.3DS) which gives a format error in MirrorMachineQT and 3D Studio Binary Mesh (*.3DS) which is converted but has only a grey texture. The thing is, could you tell which is the correct format to export? Thanks.
fearless_wind:
3D Object converter - 3D Studio (.3ds)
davidfaca:
--- Quote from: "fearless_wind" ---3D Object converter - 3D Studio (.3ds) --- End quote ---
I'm sorry, but I'm afraid that option is not on the list
These are the only formats with 3D studio in my list and I've tried on several versions from 4.0 to 5.0 Gold (unfortunately I haven't been able to find 4.10, maybe that format only appears on that version?)
Thanks for your time.
fearless_wind:
3D Studio Binary Mesh
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|