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[QUESTION] maps
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schlumpf:
Search for blp there, yes.
Steff:
As he has green models there in screen, i think he has missing M" or WMO Textures. Here you have to look inside the m2 or wmo to find the textures.
Use 010edit and fitting model temaplte to find the textures.
akriso:
--- Quote from: "Steff" ---As he has green models there in screen, i think he has missing M" or WMO Textures. Here you have to look inside the m2 or wmo to find the textures.
Use 010edit and fitting model temaplte to find the textures. --- End quote ---
I have a list of files that I got from adt. Are i can somehow quickly find all blp used by these files?
schlumpf:
--- Code: ---(strings foo.adt | grep -i "(wmo|m2|mdx)" | while read file; do strings $file | grep -i blp; done) | sort -u --- End code ---
PhilipTNG:
--- Quote from: "akriso" ---I have a list of files that I got from adt. Are i can somehow quickly find all blp used by these files? --- End quote ---
You'll have to extract the m2/wmo that are in the list from the patches of where they come. Unless you want to make a string dumper to run against multiple wmo/m2 files at a time, if you don't know how or don't want to, you'll have to look them up individually with 010 Editor and the Templates as noted by Steff. Keep in mind that WMO's also contain M2 files as well.
I made myself a dumper a year ago with 010 Editor and Windows cmd to scan adt's for m2/wmo files, then also to scan m2/wmo for blp's so I could extract only what I needed as to not have patches with ungodly large file sizes of unneeded data.
I also used this for my 9 gigabyte Cata-MoP Content Package , otherwise it would have been around 17 gigabytes in size if I did not remove the Vanilla, TBC, < 3.2.0x data out of the package.
--- Quote from: "schlumpf" --- --- Code: ---(strings foo.adt | grep -i "(wmo|m2|mdx)" | while read file; do strings $file | grep -i blp; done) | sort -u --- End code ---
--- End quote ---
As per his screenshot, it seems the issue is with the various wmo/m2 files, not necessarily the adt tilesets.
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