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[TOOL] M2i blender plugin (Import\export)

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Epicurus:
Hi phucko1,

Thanks for the reply. I'm using M2Mod4 (4.5 to be exact). flagg78 had and older version of M2Mod4 (v4.05) which he was kind enough to share with me, it too didn't work for me unfortunately - displaying the same problem as shown above.

I did various internet searches and followed multiple guides, but the problem persists. For some, upgrading adobe flash player fixed the problem, but I'm already up to date. For others, booting into safe mode fixed the problem, but it follows me even into safe mode. Switching from Windows to Linux was no use either, as the program is not supported by Linux (even with wine or running it via the terminal).

Was anyone else able to successfully open the M2s I provided in my previoius reply using M2Mod4?

Epicurus

PhilipTNG:

--- Quote from: "Epicurus" ---Hi phucko1,

Thanks for the reply. I'm using M2Mod4 (4.5 to be exact). flagg78 had and older version of M2Mod4 (v4.05) which he was kind enough to share with me, it too didn't work for me unfortunately - displaying the same problem as shown above.

I did various internet searches and followed multiple guides, but the problem persists. For some, upgrading adobe flash player fixed the problem, but I'm already up to date. For others, booting into safe mode fixed the problem, but it follows me even into safe mode. Switching from Windows to Linux was no use either, as the program is not supported by Linux (even with wine or running it via the terminal).

Was anyone else able to successfully open the M2s I provided in my previoius reply using M2Mod4?

Epicurus
--- End quote ---

The Hozen's can't be correctly read or parsed with M2Mod4.x .  The most you'll get is the basic model, but no bone or hierarchical structures at all.  I know what you're thinking, I've thought of it too but it won't work with M2Mod4 so that's kind of out of the question.

The guy that got Hozen's to work said he just did 010 Editor modding, but wouldn't share anything further as I wouldn't do an information trade with him as at the time he wanted specific information from me that I wasn't publicly teaching yet.

But thinking about it now in retrospect, seeing as how M2Mod4.x can't parse the boning data, I'm going to go out on a limb and say that the guy fixed the Bones on the M2 File via 010 Editor.  Also I've managed to make some models look like this when I re-aligned the wrong bones through 010 Editor.  Though tinkiering on someone's part would be needed if they wanted to figure it out.

Epicurus:
I suspected that he was digging for information from me, since I was part of the way to a working model already. I was pretty sure the m2i lead was bad, given that Skarn stated explicitly that some MoP models can't be converted. I guess I was hoping that someone knew how to modify the M2s in such a way that they could be converted with M2Mod.

The problem with the submeshes is you can't simply null out one submesh and see a result. You need to null out multiple meshes en-tandem before the model starts to clear up. But you are preventing information from being read, and this destroys other models defined in the M2. If your goal is to have a single working Hozen model, then that's enough. But if you want real Hozen, it just wont work.

flagg78:
Ok i have Hozen for my server. I did it some time ago. I was thinking you were all crazy lol but i went and tried it again myself and found it did not work quite how i thought it should. what i did to get the hozen apparently was to run it through m2mod4. it wont spit out bones or anything but it does spit out the meshes. I then imported the ones i needed into the HozuMonkey_Low01.M2 which does work for m2mod4. it looks like i had to fix some of the bone issues (bone numbers were not all quite the same) but this way did work. I know the hozen problem was not the main issue but I wanted you to know i was not purposefully trying to mislead anyone. Its just been a while since i did that model. sorry.

Epicurus:
It takes a lot to come out and say that, flagg. I accept your apology. No harm done. I, too, played with the low Hozu a bit, but I was not successful in creating fully working hozen (i.e., Hozen models that have armor, like shoulder pieces, on). I suspect that the WoD models will all have this problem; I also suspect that it's no fluke that some MoP models appear this way.

I've actually been doing some modeling on the MoP client too. I have a feeling that the WoD models will not render correctly on MoP either. As for those individuals withholding information (we all know who you are), the best you can hope to accomplish is spend several days converting models, releasing them to your players, and having the modding community rip them right out of your patches. Withholding information benefits no one, not even you.

Epicurus

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