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[RELEASE] "Better" Procedural Water 3.3.5a
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Shelldon:
Well, I didn't go deep into it, but I got that white water only with wow.exe with custom name. If you're using custom called wow.exe try to rename it, I hope it'll help
Dottore:
--- Quote from: "Dundee64" ---Hi there. Water worked for my client without any problems. But when i tested it with other people, they had this "white milk" problem too. I tried a thing or two and replacing blank file seems to fix it for me.
http://ulozto.net/xLHS65kh/blank-zip
Here u go. Its czech server but u should be able to download it. Hope that helps. --- End quote ---
This helped me to get the white water fixed. Big thanks to you Dundee64 ! :D
Milly:
--- Quote from: "Steff" ---Is the White water problem fixed? I still have tbis issue. --- End quote --- Several fixes have already been determined throughout the thread, such as modifying the Blank.blp texture, deleting it, etc.. I won't be updating the original download any time soon though because I'm not modding atm.
--- Quote from: "Shelldon" ---Well, I didn't go deep into it, but I got that white water only with wow.exe with custom name. If you're using custom called wow.exe try to rename it, I hope it'll help --- End quote --- Hmm that is very interesting..
Steff:
You dont have ro. But someone fixed it could.
Shelldon:
After few tests and one strange idea I got this:
I don't know exactly why, but when I use wow.exe with custom name water becomes brighter. I mean much brighter, as you can see. So, after few tests I decided not to use Milly's blank.blp and take some other textures. Those textures were blizz's shader textures (proceduralRiverDepthTex, proceduralOceanDepthTex) which gave me the same effect (as I believe) without bug with white water. Anyway, it is not very good fix, water with custom called wow.exe is still much brighter than it should be, but it is also better than white one.
So, feel free to test it by self, leech it, or do whatever you want :)
https://drive.google.com/file/d/0B_FX_Y ... sp=sharing
P.S My dbc also includes fixed wmo water (just static textures with good transparence, no reflections, waves, etc.) and few types of cata water (for converted maps).
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