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[RELEASE] Custom GameObjects 4.3.4

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Milly:
Awesome, let me know if it works :)

Laduguer:

--- Quote from: "Milly" ---Awesome, let me know if it works :)
--- End quote ---

Unfortunately the .sql doesn't seem to be compatible with the 3.3.5a Trinity database i'm using - too many columns. I'd fix that myself, but there are a rather large amount of rows to change!

Milly:
That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.

Laduguer:

--- Quote from: "Milly" ---That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.
--- End quote ---

I'd be happy to test it or link you with a quick set-up test server if you like, although I understand it's probably quite a boring job adjusting it to 3.3.5a. Still, given the large amount of people/servers using 3.3.5a this would be a really great resource / pretty much the only one of it's kind since the old EchelonedWoW releases went down.

Milly:
Well for 3.3.5a you can always use this one: http://www.ownedcore.com/forums/world-o ... jects.html

It's a really old patch that started off as a manual project and it's kinda messy. There's a lot of things about it that just tick my OCD so I ended up making a new one. But it's perfectly functional. I just can't vouch for how complete it is.

If you still wanted me to make a 3.3.5a version of my patch, I would just need your GameObjectDisplayInfo dbc and a CSV export of your gameobject_template database table. You can export this by making a query. It's no hassle really ^_^


--- Code: ---SELECT * FROM gameobject_template
INTO OUTFILE 'C:\gameobject_template.csv'
FIELDS TERMINATED BY ','
--- End code ---

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