Forum > Resources and Tools
[RELEASE] Custom GameObjects 4.3.4
<< < (2/5) > >>
Milly:
Awesome, let me know if it works :)
Laduguer:
--- Quote from: "Milly" ---Awesome, let me know if it works :) --- End quote ---
Unfortunately the .sql doesn't seem to be compatible with the 3.3.5a Trinity database i'm using - too many columns. I'd fix that myself, but there are a rather large amount of rows to change!
Milly:
That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.
Laduguer:
--- Quote from: "Milly" ---That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with. --- End quote ---
I'd be happy to test it or link you with a quick set-up test server if you like, although I understand it's probably quite a boring job adjusting it to 3.3.5a. Still, given the large amount of people/servers using 3.3.5a this would be a really great resource / pretty much the only one of it's kind since the old EchelonedWoW releases went down.
Milly:
Well for 3.3.5a you can always use this one: http://www.ownedcore.com/forums/world-o ... jects.html
It's a really old patch that started off as a manual project and it's kinda messy. There's a lot of things about it that just tick my OCD so I ended up making a new one. But it's perfectly functional. I just can't vouch for how complete it is.
If you still wanted me to make a 3.3.5a version of my patch, I would just need your GameObjectDisplayInfo dbc and a CSV export of your gameobject_template database table. You can export this by making a query. It's no hassle really ^_^
--- Code: ---SELECT * FROM gameobject_template INTO OUTFILE 'C:\gameobject_template.csv' FIELDS TERMINATED BY ',' --- End code ---
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|