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Neo - A WoW Development Suite
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Kaev:
--- Quote from: "phantomx" ---I'm in love with this so much I might put some things on hold and start working on it so far the code seems pretty clean which is a + for me hehe keep up the good work. --- End quote --- I haven't done much yet (got a new PC, finally installed VS2015 this morning), but i'm also in love with this. It's even kinda awesome to deliver good messages and post the current progress to you guys.
I made a GUI concept today (for the worldview), which i want to discuss with Steff later. Also i want to start the NPC and GO editor today. Will finish the NPC and GO manager classes soon, maybe at the weekend. Last SQL queries are missing and they aren't compatible with any other versions than WotLk yet. I won't finish the classes for other versions yet, but i'll make them ready if someone else wants to do it (if they want to do it before i did it.. :P )
phantomx:
--- Quote from: "Kaev" --- --- Quote from: "phantomx" ---I'm in love with this so much I might put some things on hold and start working on it so far the code seems pretty clean which is a + for me hehe keep up the good work. --- End quote --- I haven't done much yet (got a new PC, finally installed VS2015 this morning), but i'm also in love with this. It's even kinda awesome to deliver good messages and post the current progress to you guys.
I made a GUI concept today (for the worldview), which i want to discuss with Steff later. Also i want to start the NPC and GO editor today. Will finish the NPC and GO manager classes soon, maybe at the weekend. Last SQL queries are missing and they aren't compatible with any other versions than WotLk yet. I won't finish the classes for other versions yet, but i'll make them ready if someone else wants to do it (if they want to do it before i did it.. :P ) --- End quote ---
That's great news and I also just installed VS2015 this morning new SSD.
iindigo:
What are the chances of a low-rez shadow baking feature being implemented at some point in the future? That's a big gap in the current set of tools and it leads to custom maps looking incomplete on older machines that can't run at a decent framerate with dynamic shadows enabled.
Marlamin:
--- Quote from: "Steff" ---It is in the moment under heavy development and changes every day. Also UI is still in planing phase. So dont stick to much on existing sutff ;) --- End quote ---
This is still the best phase to let the community come up with ideas, though as they would be the ones using it.. ;)
Kaev:
--- Quote from: "Marlamin" --- --- Quote from: "Steff" ---It is in the moment under heavy development and changes every day. Also UI is still in planing phase. So dont stick to much on existing sutff ;) --- End quote ---
This is still the best phase to let the community come up with ideas, though as they would be the ones using it.. ;) --- End quote --- Yup. I also created a wikipage in the repo some time ago, where you can find all wishes by users, that i got via PM/Skype or found in the WAYWO-Thread. Steff and me also discuss about the GUI, we want to insert much functions, that will make your life easier. Example given: Instead of only changing the subtools (like raise/lower or flatten the terrain) with the common keys (1, 2, 3..), i came up with the idea of also switch them via CTRL + Mouse wheel, because atleast the terrain tool will have much subtools, which are not that easy to reach with the fingers on the keyboard.
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