Forum > Modelling and Animation
Problem with conversion MDX to M2
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Vel:
--- Quote from: "Serifaz" ---can you double the vertices within mdlvis or should I do it in 3dsmax? also how would I do this in either or I am not very familiar with the programs I'm just learning --- End quote --- in MDLvis only i think. (in 3dsmax most likely not) --- in mdlvis: Ctrl +a (target all vertices) Ctrl +c (copy) Ctrl +v (paste) and "C" (Compress all vertices in a point = invisible), In 70% of re-conversion of such a model, the error disappears.
Serifaz:
ok I did what you said and I tried loading the m2 into pymodel editor but Im getting o0 error
Vel:
--- Quote from: "Serifaz" ---ok I did what you said and I tried loading the m2 into pymodel editor but Im getting o0 error --- End quote ---
Yes, this error means that model was converted is incorrect. (with errors). The problem is that the information in. Skin and. M2 does not correspond to each other. How to fix it? I do not know. But I know how to avoid this problem when converting. ------- I have already mentioned the "Rebuild" - this method should be guaranteed (in 95% of cases) to deliver on the "Oo" error.
That the model can cause a "Oo" error? Tvertices Bone bindings (to mesh) Animations (in the range 0-3333 frames)
For all the time when I worked in MDLvis, I could not track specific manifestations of this bug, so there is no effective way to get rid of it without "Rebuild"
I advise you to save the model only in. Mdl
MDX to m2 working including with MDL (mdl to m2)
If you convert mdx to m2 in model there are errors, they are converted with the model (Oo bug)
If you convert mdl to m2, and in model have errors. - Converter will give an error (memory could not be "read")
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