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ogre model shield size

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doresain:
i've edited ogre and ogremage models with m2modder (pym2 corrupt the shield attachment point and model displays a floating immoble shield) and the size of the shield between models are very different
how i can change the scale on the ogre model to be bigger? ( on ogremage are too big XD ) exist a tool to fix it or how to fix it with an hex editor?

Vel:

--- Quote from: "doresain" ---i've edited ogre and ogremage models with m2modder (pym2 corrupt the shield attachment point and model displays a floating immoble shield) and the size of the shield between models are very different
how i can change the scale on the ogre model to be bigger? ( on ogremage are too big XD ) exist a tool to fix it or how to fix it with an hex editor?

--- End quote ---



you need to create a global animation, and specify Scaling in it for the bone shield, for example global anim:
0-333

0: 2 2 2
333: 2 2 2

this will make in pymodeleditor only (or in MDLvis for crazy)

Also there is another option, but it is difficult:
* using tigurius resizer - to reduce model ogre to 30%
* Fix camera in blender or 010 editor
* Fix base scaling in creaturemodelsinfo.dbc

doresain:
pym2 bugs  model, and if i reduce the model i'll increase shoulder and helm size also, i'll try to import single head body model on double-headed skeleton

edit: i've imported single head on ogremage model and fixed skeleton, need only to fix helmet attachment
 

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