Forum > Modelling and Animation
ogre model shield size
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doresain:
i've edited ogre and ogremage models with m2modder (pym2 corrupt the shield attachment point and model displays a floating immoble shield) and the size of the shield between models are very different how i can change the scale on the ogre model to be bigger? ( on ogremage are too big XD ) exist a tool to fix it or how to fix it with an hex editor?
Vel:
--- Quote from: "doresain" ---i've edited ogre and ogremage models with m2modder (pym2 corrupt the shield attachment point and model displays a floating immoble shield) and the size of the shield between models are very different how i can change the scale on the ogre model to be bigger? ( on ogremage are too big XD ) exist a tool to fix it or how to fix it with an hex editor?
--- End quote ---
you need to create a global animation, and specify Scaling in it for the bone shield, for example global anim: 0-333
0: 2 2 2 333: 2 2 2
this will make in pymodeleditor only (or in MDLvis for crazy)
Also there is another option, but it is difficult: * using tigurius resizer - to reduce model ogre to 30% * Fix camera in blender or 010 editor * Fix base scaling in creaturemodelsinfo.dbc
doresain:
pym2 bugs model, and if i reduce the model i'll increase shoulder and helm size also, i'll try to import single head body model on double-headed skeleton
edit: i've imported single head on ogremage model and fixed skeleton, need only to fix helmet attachment
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