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[QUESTION]Model race

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shade007:
I made a model of Pandaren.

And I have a few questions)
Question 1) Can I make more than 21 races and if so, how do race from null)
Question 2) When I add geosets, the texture on it becomes transparent. :?
How to fix it?
Question 3) How to add a helmet for models that do not have hlemet's attach component?(ogre for example )

Zim4ik:
can you show me his face?
geoset has wrong renderflag

inico:
LOL it's similar to my Pandaren model




--- Quote from: "shade007" ---Question 2) When I add geosets, the texture on it becomes transparent.
--- End quote ---

It might be a renderflag problem. Just change the renderflags and done ^^


--- Quote from: "shade007" ---Question 3) How to add a helmet for models that do not have hlemet's attach component?(ogre for example )
--- End quote ---
If you are reffering to the head attachment, ogres have head attachment, But you need to modify every helm model to adjust it to the pandaren head. It takes a long time.

Bye!

shade007:
Thanks for the response of transparency)

Can you tell me more about changing the size and rotate of the helmet.
I found only how to change the position of attachment)

Vel:
OMG, it has very broad head.

If the helmet worked fine, it would look something like this ....


I think that this helmet can fit about 3-4 gnomes

1) open you model in pymodeleditor
2) create a global animation (frame range does not matter)
3) Nodes> helmet bone> scaling> target global anim diapason> specify values ​​for XYZ: 4.0, 4.0, 4.0

but I doubt that you can do it.

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