Forum > Modelling and Animation
How add more textures to m2?
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SaveMe:
Maybe too much poly? Idk, but the wod character models are around 5000 geoset I think 10000 or 19000 are too much
Amaroth:
SaveMe: I mean no offence, but if you are not really knowledgable about topic, don't confuse this poor guy. Let Alastor handle it. I am making custom M2s quite frequently and still don't feel like I really should try to explain what is probably going wrong here.
Alastor:
--- Quote from: "SaveMe" ---Maybe too much poly? Idk, but the wod character models are around 5000 geoset I think 10000 or 19000 are too much --- End quote ---
1. Wod Characters has 100 geosets +/- Not even SW or OG has that much its about 300 +/-
2. M2s can handle something just below 20000 vert/edg/face spreaded amongs geosets
3. Everything you need to know for creatign model with multiple geosets is here [media:1jwkjgrg]https://www.youtube.com/watch?v=bJyw7t83Cao[/media:1jwkjgrg]
kejsler:
OK, thanks. I try to learn to work in Cinema 4D or blender, because there is main problem maybe. I don't experience with 3D graphics and this is not only about adjustment of world in noggit.
Amaroth:
Most of guys seem to work in Blender, but some use Maya (including myself). I don't know how many modders use 3Ds or 4D. Anyway, everything should work just fine as long as it can export OBJ, which you have to edit a little bit in Blender anyway afterwards to make extractors work.
So, selection of software seems to not matter THAT much at all. However, when working on M2s, you need to keep using separate geosets (obj parts, models, whatever you call it) for every single texture. Blender will save it as OBJ group, but important is to have those parts separated from each other.
What also is important is having self-explanatory names of materials, so you can replace them with texture name in OBJ structure after exporting it from Blender for conversion. I have experienced crashes with custom M2s in fact only when I placed more than one material per geoset (for example I gave few polygons one material, few polygons another material - on purpouse or by accident, it doesn't really matter). So, what is also important - not just using one texture per geoset, but also one material in general. Ofc, multiple geosets can use one material, but never otherwise, at least as long as you work with M2s.
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