Forum > Modelling and Animation
[QUESTION] [WotLk] Item Swapping, Hands & Heads
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morbent:
This DBC converter does not work for me. It converts the thing but it's a blank page, Error: The given key was not present in the dictionary. If you know a fix...
Either way, I can deal with modding difficulties, so I'll learn to use the dbc editor if the converter doesn't work for me. I've modded harder-to-mod games than WoW but man is WoW a mess. For example, a shoulder texture might be Robe_Shoulder_X for a priest but just Shoulder_X for a warlock... wtf? Who named these?
Well, I doubt it's from the mask because if you look at my screenshot you will see the nose sticking out and in a normal warlock tier 4 http://i97.photobucket.com/albums/l216/ ... lock-d.jpg you don't. It is probably removeable but I am not very familiar on how to remove it yet and cannot find a tutorial on how to deal with item swaps (dbc style).
"And btw, about this, thats absolutely normal. Those _something are just for different race and gender combinations. You don't enter these into DBC. So, if there are models like My_Head_Hum.m2 and My_Head_Huf.m2, enter only My_Head.mdx (always use extension and always just .mdx for m2 models, never m2) into DBC. Thats for head models. There's no such problem with shoulder or weapon/shield items."
No, I know it's like that (read it somewhere), but the problem with that is that I do not know which of these head IDs in the DBC to edit and to what (talking about fields 14 & 15 here). I copied the text from the void helm, but all the void helms (from tier 4) use different 14 & 15 fields and so do the ones in the argent set (the one I want to turn into a tier 4 warlock void set). So... which 14 & 15 field goes where? I don't have indicators for races and gender to know what to CnP.
And I wanted to say that your help is greatly appreciated. Thank you.
edit: Yes! I did it. Fixed the hands thing, thanks a lot man! Now only the nose problem remains...
edit2: Ok, that's mighty interesting. When I put the chest armor on it creates these roby sleeves (since the original had it) but how do I go about fixing this? Do I look in the TorsoUpper or TorsoLower? Or the arm textures? Sorry for throwing in so many questions and such huge walls of texts...
Amaroth:
Text in fields 14 and 15? There is no text, just number.
About your texture problem, its armlower. It goes like in attachment. I've marked where which part of textures goes and which items do (or may) use it. I have also written those items in order in which they are visible (which means that boots are before pants - pants are under boots).
EDIT: A little mistake, robe overlaps boots, ofc, while boots overlap only pants.
morbent:
Wow, dude, thanks! That's pretty useful.
Not text, I meant numbers.
I'll try editing the armlower then.
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