Forum > Level Design
[QUESTION] Help with continent creation tutorial
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Elysian:
So hey. I just started WoW modding say, a few hours ago after setting up my own server. So excuse my ignorance in the description of the problem.
I'll try to accompany the problem with SSs so people can see what I did etc. I started by creating the WDT in Taliis, which all went fine and dandy although it wasn't a perfect square, it had some little bits which were supposed to be a small island off the coast and so on.
This is what it looked like in Taliis:
[spoiler:u8u1l8ks][/spoiler:u8u1l8ks]
I'm thinking this might be a problem since I honestly have no idea if you can add irregular shapes, as in if you specify an ADT array with 1, 1 as the starting coordinate and 12, 12 as the end one can 5, 12 be empty (unticked) or not. I'll try the entire thing again with a regular shape and see if it worked but I'd like to post the entire process to make sure there isn't some other obvious mistake that I made.
Alright. Anyway, after that I created the ADT file and just added the texture, so I don't think that could even be a mistake and I won't SS it, but if you need an SS feel free to ask and I shall obey. Then I continued with Adt Adder and made the multiple .adt files thing. That all worked great with the offsetfix.bat etc. Everything looked like it should. Then I extracted Map.dbc from locale-enUS.MPQ and modified it, adding a row and changing the values of the things that needed changing, I think. I just copied the Map.dbc and overwrote the one in my DBC server folder since the tutorial said it does the same thing and I'm really lazy.
And now we get to the part which confused me. It says pack your new everything into a patch, and I did that by making a MapName folder which had DBFilesClient with the DBC in it and a World/Maps folder with the ADTs and WDT. Then I built an MPQ from the MapName folder and everything looked great. I named the entire thing Patch-z.MPQ and put it in the root directory of my WoW installation. Is that how it was supposed to work? I'm honestly not sure. Then I made the same folder structure in my root WoW folder and copied the WDTs, ADT and DBC there.
In any case, I can't see it in Noggit and that's actually the real problem since that's the only way I know to check if it exists. Oh and I also tried another map viewer and it didn't even list my map as being there. So basically that's it, if you need more information feel free to ask and thanks to the lot of you for making awesome tutorials and such.
schlumpf:
--- Quote from: "Elysian" ---Patch-z.MPQ and put it in the root directory of my WoW installation. --- End quote ---
WoW/Data/patch-z.MPQ please.
Also: irregular shapes are fine.
Elysian:
Great, thanks for the fast response by the way. Also I followed the naming convention from one of the beginner tutorials and named it with a capital first letter.
schlumpf:
What I actually meant: name it wow/Data/patch-z.MPQ please. Not Patch-Z.MPQ..
Elysian:
Ah. Well, I did that but Noggit decided to not work, so I used Adt Viewer and nothing. Doesn't list my map thing. And hey, think of it this way, if you need the patch now you have it. So, need anything else that might help?
Alright, tried the entire thing two times and it still doesn't work. Does Noggit read from my WoW dir or the server one? I edited the noggit.conf and put my WoW root folder path in there, it has some whitespaces though so, do I need escape characters for that?
Also, should my patch-z.MPQ (what I named the damn thing) have this structure? (formatting messed this up)
Bob (main folder)
World, DBFilesClient (subfolders)
Maps (subfolder of World) Map.dbc (file in DBFilesClient)
Bob (subfolder of Maps)
Bunch of .ADTs and the .WDT (in bob)
God forbid I actually SS the damn thing to make it simple. The DBFilesClient folder just has the Map.dbc in it like it says above.
[spoiler:2r6p4s9c][/spoiler:2r6p4s9c]
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