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[QUESTION] Ingame error: npcs falling to ground from WMOs

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Soldan:
It's very weird..

I also sent other instructions to shutok to tell you to try.. You tried them aswell? Step by step?

We did that on our server. The bug happened with 2-3 instances.. THe instances we had, ofc were just 1 adt and a floating wmo, so all of the npcs fell.

If I can think of anything else, I'll post it.

But what I told shutok to send to you should have worked.. It's very strange.

larrylaffer:
i think we tried those steps but dindt worked....

as a new information, i was wrong about the time that the error took place. The error only happens when the npcs figth on the wmo, and not when they just move around walking with waypoints.

Once an npc in the wmo starts to fight, it fell under the ground....

schlumpf:

--- Quote from: "Soldan" ---He hablado con mi noggitero, y me dice que lo más seguro es que aparte de lo que te dije arriba, tengas que borrar y meter las entries de criaturas, creo que me dijo la tabla de las spawneadas, no el template.

Intenta, incluso borrar los maps del emulador (porque seguramente lo has comprobado ya, si enciendes el emulador sin los maps sale "desconocido" en /who pero los npcs si van.") Pon los mapids en otro id, si son 10001, pues le pones algo como 101001, y vuelve a sacar los mapas.

Y claro, si cambias los id de los mapas, tendrás que cambiar todas las tablas que tengas ajustadas a eso, ya sea la de instance, incluso los de las criaturas spawneadas (en este caso, no solo lo cambiaria sino, los sacaria, los borraría de la db y los metería de nuevo con la id nueva de mapa, como dije arriba).

Se que seguramente hayáis hecho ya todo esto, pero no se a lo mejor haciendolo paso por paso como dije funcione. Al menos a nosotros nos funcionó.

Un saludo, Soldan.

P.D: Sabes lo que le pasaba a mi raptor? // Por cierto, al pasar modelos nuevos que haga otravez a .m2, en todos la armadura sale mal ajustada en plan si el casco está ajustado perfectamente en la cabeza, en el modelo se verá arriba, o no irá al ritmo de la animación del mismo modelo, o una parte de armadura se pone a dar vueltas a lo loco.. cosas asi.

--> Sorry for the spanish guys, it's just alot of information and alot easier to explain when the person asking for help is a native spanish speaker.

Soldan :)
--- End quote ---

This is an English only forum. Try writing in English, as it might help others who come across the same problem at a later time.

I deleted your post as it was violating one of the few rules we have.

stoneharry:
Are they game objects?

NPCs load before game objects, so they can fall to the real ground level (or next object if loaded in time) client side.

If you did this via noggit (direct map editing) then I have no idea.

larrylaffer:

--- Quote from: "stoneharry" ---Are they game objects?

NPCs load before game objects, so they can fall to the real ground level (or next object if loaded in time) client side.

If you did this via noggit (direct map editing) then I have no idea.
--- End quote ---

No, there are map objects, i added them via noggit.

About the solution that soldan gave me (assign a new zone id, then delete the npcs and recreate them with new  entry.. etc.) it doenst work for us.

It seems that the problem is that the server reads the z position of the npc to low. If we appear in the npc position, we appear under the floor. However is not a server problem because some custom maps and blizz maps works fine.

Probably we need to add some data in the map or in the wmo in order to properly make it work, but we are stuck at the moment.

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