Forum > Level Design
[SOLVED] Need help, Textures behaving strange, lightning bug
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Steff:
Ok I understand :) Thanks
polliakove:
Or find rev.279 of Noggit please? :cry:
I have this bug it and I find no way I use Noggit3 SDL1.3
Edit : I found the rev.279 but I can not apply this technique
--- Quote ---About the "lines" bug, I've tested this and for me it works :
[18:05] <Mjollna> for your broken textures [18:05] <Mjollna> (the lines problem I mean, not the specular stuff) [18:05] <Mjollna> you open your adt [18:05] <Mjollna> in noggit [18:05] <Mjollna> raise tool [18:05] <Mjollna> brush size : max [18:05] <Mjollna> speed : 0 [18:06] <Mjollna> you click once somewhere on your adt [18:06] <Mjollna> save [18:06] <Mjollna> test ingame [18:06] <Mjollna> it should be alright [18:06] <Mjollna> and to reproduce the bug, it's easy : editing textures on Azeroth instead of a user-created map from scratch --- End quote ---
help me please
polliakove:
Nobody has a solution?
I'm really annoy with this bug, I have a serious project and we are blocked because of that
Excuse me for English I have difficulty with the language :?
Drikish:
Why don't you just flatten the specular map for those textures it's like a 30 second job. Each of those textures has a specular map as a texture - forgotten the ending but it's like elwyngrass_R.blp Or something... Anyway yeah either kill these - if you know much about 3D you will know how...
Drikish:
Oh and also the lines are due to using blizzard alpha maps as a base - to fix this export blizz alphas and add them back as custom... Job solved.
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