Forum > Level Design

[SOLVED] Need help, Textures behaving strange, lightning bug

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Steff:
Ok I understand :) Thanks

polliakove:
Or find rev.279 of Noggit please?  :cry:

I have this bug it and I find no way I use Noggit3 SDL1.3

Edit : I found the rev.279 but I can not apply this technique


--- Quote ---About the "lines" bug, I've tested this and for me it works :

[18:05] <Mjollna> for your broken textures
[18:05] <Mjollna> (the lines problem I mean, not the specular stuff)
[18:05] <Mjollna> you open your adt
[18:05] <Mjollna> in noggit
[18:05] <Mjollna> raise tool
[18:05] <Mjollna> brush size : max
[18:05] <Mjollna> speed : 0
[18:06] <Mjollna> you click once somewhere on your adt
[18:06] <Mjollna> save
[18:06] <Mjollna> test ingame
[18:06] <Mjollna> it should be alright
[18:06] <Mjollna> and to reproduce the bug, it's easy : editing textures on Azeroth instead of a user-created map from scratch
--- End quote ---

help me please

polliakove:
Nobody has a solution?

I'm really annoy with this bug, I have a serious project and we are blocked because of that

Excuse me for English I have difficulty with the language  :?

Drikish:
Why don't you just flatten the specular map for those textures it's like a 30 second job.
Each of those textures has a specular map as a texture - forgotten the ending but it's like elwyngrass_R.blp
Or something... Anyway yeah either kill these - if you know much about 3D you will know how...

Drikish:
Oh and also the lines are due to using blizzard alpha maps as a base - to fix this export blizz alphas and add them back as custom... Job solved.

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