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Discourse: Creating a custom Class in Trinity Core

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Ascathos:
I checked in with kobiesan by skype. Turned out that the patch had the wrong name. However, it gave me a few pointers to add to this tutorial:


Added note about *_disabled into gluestrings.lua
Added note about circle-class.blp
Changed Icon Placement Code a bit so it works now.

Kobiesan:
If I make a human with my new class the human starts with no languages not even common even though I have all Alliance races set to learn common in playercreateinfo_skills. It works on other human classes though. Same goes for other races and their respective languages.

Ascathos:

--- Quote from: "Kobiesan" ---If I make a human with my new class the human starts with no languages not even common even though I have all Alliance races set to learn common in playercreateinfo_skills. It works on other human classes though. Same goes for other races and their respective languages.
--- End quote ---
Yes, that is skilllineinfo.

Have not dived into those yet in the tutorial.

reidospalas:
Can u pass me your skype please? i did all the instructions but i'm getting a lot errors in compilation :(

Kaev:

--- Quote from: "reidospalas" ---Can u pass me your skype please? i did all the instructions but i'm getting a lot errors in compilation :(
--- End quote ---

Just tell us what you exactly did and which errors do you get. Why help everyone one by one when other people could also use the same informations to fix their mistakes?

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