Forum > Serverside Modding
[QUESTION] [Trinity 3.3.5] More than 3 talent trees
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Degen:
Lately I've been trying to increase the number of talent trees for all classes from 3 to 4. I found "#define MAX_TALENT_TABS 3" in DBCStructure.h and changed it to 4 but that wasn't enough. (I didn't expect it to be easy)
Right now I'm looking at a few places n Player.cpp and DBCStores.cpp where talent tabs are built, but I can't figure out how it all works. If someone has an idea of how to do this, or is more familiar with c++ and just wants to lend a hand I would be very appreciative! I'll keep trying for now and will update if I figure it out.
Grymskvll:
Did you mess with TalentTab.dbc, Talent.dbc, SkillLine.dbc, SkillLineAbility.dbc and SkillRaceClassInfo.dbc yet?
You probably also need to add entries in the world.playercreateinfo_skills mysql database, so that newly created characters learn the SkillLine for that talent tree upon creation.
Amaroth:
And often overseen SkillRaceClassInfo.dbc.
Keep in mind that talent tab is in fact a skill. You need to create and for that class enable one.
Degen:
I didn't even consider database or dbc edits. I know i'll use them to build the new talent trees, but my goal right now is getting 4 talent tabs working. I'll see what I can do, thanks for the suggestions.
Amaroth:
Well, its possible you already made them possible for characters to work, but you haven't just created any yet :D.
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