Forum > Serverside Modding
Making an NPC Visible after completing a Quest.
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Krang Stonehoof:
Greetings,
I've seen a recent Blue Post from a Blizzard Developer, and someone was complaining on the forums that they cannot see an NPC, and the Developer replied with: "You cannot see him because you have to complete a quest in order to see the NPC". And I was curious, on a Trinity Core 3.3.5, would it possible to implement something like that? To make an NPC visible after completing a Quest, but without phases. (Also, you have to take in consideration that the NPC shall be visible only for the player who completed the quest, not for everyone after first completion).
Thanks, Lucian
schlumpf:
Why without phases? This is exactly why phases exist? Doing it without phases just means that you reimplement the phasing system!?
111tester:
--- Quote from: "Krang Stonehoof" ---Greetings,
I've seen a recent Blue Post from a Blizzard Developer, and someone was complaining on the forums that they cannot see an NPC, and the Developer replied with: "You cannot see him because you have to complete a quest in order to see the NPC". And I was curious, on a Trinity Core 3.3.5, would it possible to implement something like that? To make an NPC visible after completing a Quest, but without phases. (Also, you have to take in consideration that the NPC shall be visible only for the player who completed the quest, not for everyone after first completion).
Thanks, Lucian --- End quote ---
Use an aura of invisibility on creatures. Then give the player an aura of visibility after completing quest.
Kaev:
--- Quote from: "schlumpf" ---Why without phases? This is exactly why phases exist? Doing it without phases just means that you reimplement the phasing system!? --- End quote --- ^this
Skarn:
--- Quote from: "111tester" --- --- Quote from: "Krang Stonehoof" ---Greetings,
I've seen a recent Blue Post from a Blizzard Developer, and someone was complaining on the forums that they cannot see an NPC, and the Developer replied with: "You cannot see him because you have to complete a quest in order to see the NPC". And I was curious, on a Trinity Core 3.3.5, would it possible to implement something like that? To make an NPC visible after completing a Quest, but without phases. (Also, you have to take in consideration that the NPC shall be visible only for the player who completed the quest, not for everyone after first completion).
Thanks, Lucian --- End quote ---
Use an aura of invisibility on creatures. Then give the player an aura of visibility after completing quest. --- End quote ---
And see some dummy NPCs like infernals, imps and whatnot.
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