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Making map creation more popular

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matija168:

--- Quote from: "Steff" ---What we are missing here are tuts for beginners :) Exactly waht you said. How to setup modding environment. Use noggit. Perhaps as video. For thsi you need not big tech skills :) And i said dont fell hitted directly.

I only think that there are oneugh people out there who could but dont do anything.

And you are right. But you can reach a big mass only with a good presentation. Thats why I WANT to brign Maruum online. and then promote it all over the net. Videos iamges and you can have a look ingame.
--- End quote ---

That.

Noggit, when you get famillar with it, is a very simple tool. However, it is really a pain for first-timers.

And the reason for other Blizz games for having a dveloped modding community is, I would say, Blizzard's active modding support, AKA Blizzard's modding tools. All we have for WoW are user created programs, with all the features being scattered in dozens of tools, imagine the power of WoW modding if all the tools Modcraft has would be combined into one unique do-it-all tool.

iindigo:
Better tools would also help, but as discussed before, interested and capable developers with time are at a severe shortage.

Would writing a tools in a language that's easier to write and debug, like Python, speed up and simplify development? Seems like not having to care so much about things like memory management could help a lot. I have no idea what speed hit that would cause for programs like Noggit, though.

Steff:
One tool for all will not rais the willing of creativ people to do more work. Ill work with the tools and its good as it is. Yes it could be much better but we are fare away form the point we where some month ago.

And Ill work on such a tool. It is planed but I dont know where the things that are going on in the back will lead to.

Map and DBC stuff work wll I think already now. But model stuff is a pain I think. There we whould need one good tool.

matija168:

--- Quote from: "Steff" ---One tool for all will not rais the willing of creativ people to do more work. Ill work with the tools and its good as it is. Yes it could be much better but we are fare away form the point we where some month ago.

And Ill work on such a tool. It is planed but I dont know where the things that are going on in the back will lead to.

Map and DBC stuff work wll I think already now. But model stuff is a pain I think. There we whould need one good tool.
--- End quote ---

I will myself also work with the tools we have so far, but I can't say so for the many who have gave up on modding after seeing how complex things might look.

I am aware improving and combining tools takes away a lot of one's time and energy, and is complex as hell, but it is something that must be done, and I am sure that, with time, it will.

I am also pretty sure some of us would be willing to donate a sum of money to make it happen sooner, as I heard plenty saying so in the shoutbox. Perhaps a donation page and an overview on the collected money could be added on the index page, with a quick link to the progress section and implemented and planned features.

iindigo:
I agree. Something like Cromon's SharpWoW, which eschews manual DBC editing in favor of a nice user interface for many things, is the direction WoW modding tools need to go. Unfortunately SharpWoW only runs on Windows and Cromon seems quite busy with his own life matters.

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