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Author Topic: Why so little content for >4.x.x?  (Read 7662 times)

Rangorn

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Re: Why so little content for >4.x.x?
« Reply #15 on: June 27, 2015, 09:41:17 pm »
Okay, as you wish.

New skins with CharSections.dbc http://puu.sh/iES2n/b089ffa61f.jpg
Switch M2/BLP with another stuff http://puu.sh/iES2R/e574dfaa19.jpg

New Mount exported from 6.2 http://puu.sh/iESsU/9d8bcafdca.jpg
http://puu.sh/hjirD/c253804627.jpg
http://puu.sh/hjhYP/0cb67ab6ee.jpg

Dark Night :
http://puu.sh/iEQmW/e555c9881a.jpg
http://puu.sh/ifR6e/c59bba2b44.jpg
http://puu.sh/ifXbu/37cd29314f.jpg
http://puu.sh/ig4vt/d7aabcdcd2.jpg

Mapping :

Ostervin, a city build on the Hrotgar's Landing in icecrown citadel : http://puu.sh/iET0s/b76e826fa0.jpg
A campment on Thor Modan with custom area name :  http://puu.sh/iESlt/a165320927.jpg
http://puu.sh/iESnW/60c0cd4552.jpg

Importing Tanaan jungle from the ptr 6.2 in 6.1 (wip) :
http://puu.sh/iESOZ/97a5458269.jpg

Gameobject Content : All M2 and Wmo from the game spawnable and a custom script for choose size of a m2 with a command :
http://puu.sh/iESEI/cc3c4bc20c.jpg

Core :
- Item creation still working, even with DB2 and WoD modification :
http://puu.sh/ixeyS/472460fe7a.jpg

But wait there's more !
No seriously, most of the content you can see was not made by me, my Team made it
The mount, the mapping and the dark night was made by Rifliz
The skin by my artistic team (DiantreDeGomez, Canibal, Kroketten)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: Why so little content for >4.x.x?
« Reply #16 on: June 27, 2015, 09:46:48 pm »
That's very impressive. But how..?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: Why so little content for >4.x.x?
« Reply #17 on: June 27, 2015, 09:50:37 pm »
Modding in Wod is pretty like Wotlk

Except you don't put your folder/file in MPQ, but in your WoW Root folder, like this :


You have to do some fix on your executable :

- Modding fix (Everyhing is here)
- Fix connexion to private server (TrinityCore's stuff)
-Fix version to 6.1 by changing CDNS and Versions in you executable in 010 Editor
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Helnesis

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Re: Why so little content for >4.x.x?
« Reply #18 on: June 27, 2015, 09:54:24 pm »
http://puu.sh/iETXY/7903f78c15.jpg

Mapping in Azeroth with PHILIPTNG tools!

(downporter and 3,3,5 adt - 4,3,4 adt)

and noggit:

http://puu.sh/iEUe3/b933c47650.jpg
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Смердокрыл

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Re: Why so little content for >4.x.x?
« Reply #19 on: June 27, 2015, 09:55:31 pm »
Quote from: "bizzlesnaff"
Where is the difference ? Create something new in 335 or 4xx or 5xx and also 6xx..its the same..you try to create things that are absolut new. So why not choose the easy way (335)?
Because modding for newer versions, u do not only get the things u make, but u also get the content blizz have made for this expansion.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

Rangorn

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Re: Why so little content for >4.x.x?
« Reply #20 on: June 27, 2015, 09:55:53 pm »
Yeah i forgot to mention Helnesis, he's the superadmin (i'm only the number 3 :( )

He's doing mapping, importing stuff (Tanaan jungle) and everything on the Core.

But we don't give a fuck about him right ? :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Смердокрыл

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Re: Why so little content for >4.x.x?
« Reply #21 on: June 27, 2015, 09:57:57 pm »
Quote from: "Skarn"
Actaully, the __main__ reason no one is doing mods for later expansion is the lack of tools. It is pain in the ass to get your models or zones upconverted to these versions without any bugs.
Well, then the question is "why doesnt anyone make tools for newer versions?"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

axel0099

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Re: Why so little content for >4.x.x?
« Reply #22 on: June 27, 2015, 10:02:29 pm »
I don't know if you actually "look" at the forum as you're pretending to do, but if you did you could see a whole project being dedicated towards getting mapping tools into 6.0.0 and beyond.

Quote "I've been on modcraft for approximately 8,5 months"
« Last Edit: June 27, 2015, 10:06:39 pm by Admin »

Skarn

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Re: Why so little content for >4.x.x?
« Reply #23 on: June 27, 2015, 10:06:00 pm »
Quote from: "Смердокрыл"
Quote from: "Skarn"
Actaully, the __main__ reason no one is doing mods for later expansion is the lack of tools. It is pain in the ass to get your models or zones upconverted to these versions without any bugs.
Well, then the question is "why doesnt anyone make tools for newer versions?"
Maybe because there is nobody who is willing to do it? Except for some guys like Cromon and Kaev who are working on WoD tools.
« Last Edit: June 27, 2015, 10:09:14 pm by Admin »

schlumpf

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Re: Why so little content for >4.x.x?
« Reply #24 on: June 27, 2015, 10:09:00 pm »
Quote from: "Skarn"
Actaully, the __main__ reason no one is doing mods for later expansion is the lack of tools. It is pain in the ass to get your models or zones upconverted to these versions without any bugs.

This. Tools are required for properly modding. There are no proper tools. There are no people left for reverse engineering stuff required and those writing working tools.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Смердокрыл

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Re: Why so little content for >4.x.x?
« Reply #25 on: June 27, 2015, 10:28:30 pm »
Quote from: "schlumpf"
Quote from: "Skarn"
There are no people left for reverse engineering stuff required and those writing working tools.
Where have they gone?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

Skarn

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Re: Why so little content for >4.x.x?
« Reply #26 on: June 27, 2015, 10:28:57 pm »
All the things happening in the thread now pretty much show what we lack here. viewtopic.php?f=2&t=4206 If you know what I mean.  :arrow:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iindigo

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Re: Why so little content for >4.x.x?
« Reply #27 on: June 28, 2015, 07:50:24 pm »
I find the lack of newer versions a little frustrating too, simply because I feel that newer features like terrain phasing can be used in powerful ways that don't harm gameplay — ways that Blizzard will likely never even consider (one thing that comes to mind is using phasing to add seasonal variations to the entire game world).

Given the sheer scope of some of the projects I've seen here, what we really need more than anything is our own, open source, multi-platform, WoW-like game engine and a matching server core and editor suite. It sounds like a daunting task (and it is), but given the complexity of newer versions of WoW and the fact that we still haven't fully reverse engineered 3.3.5, I'm led to think that quality modding is equally daunting as a project.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: Why so little content for >4.x.x?
« Reply #28 on: June 28, 2015, 09:36:57 pm »
This is just my point of view I don't mean to offend anyone this is just how I see things.

[media:3fuphh63]https://www.youtube.com/watch?v=T2T0Xi9zFfY[/media:3fuphh63]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

PhilipTNG

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Re: Why so little content for >4.x.x?
« Reply #29 on: June 29, 2015, 12:26:20 am »
Quote from: "phantomx"
This is just my point of view I don't mean to offend anyone this is just how I see things.

[media:y45eybwm]https://www.youtube.com/watch?v=T2T0Xi9zFfY[/media:y45eybwm]
THIS!!

Quote from: "Смердокрыл"
Re: Why so little content for >4.x.x?
Because it's easier to complain about lack of tools and content than it is to make stuff which requires time, effort, determination, and more time to study and do R&D work. So naturally people take the easier route out and nothing gets done.

Like there is seriously no need for this thread. Unless you're trying to complain or just wade in the waters of time while you wait for someone to take the helm for you, so to speak. ... Just saying.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »